11-05-2006, 07:14 AM
General idea looks alright to me, though with the rate of gear scaling I don't think close comparisons will often be needed before hitting the new cap - a DPS piece from a 64 instance will have a significantly higher budget than one from a 62 instance so will probbaly be obviously superior.
I think you're value for Crit % is about right for current blues, hence too low for current AQ gear or expected BC itemisation since it's a stat whose value scales depending on how much AP you have. 1% crit = +1% to everything except bleeds, plus a few more ILOTP heals; 22 AP would get the same to character screen 150 DPS and hence be strictly inferior in practice since it won't mean 1% more on specials and finishers. How much crit rating you'll need in the new system to get each % of crit is also a question.
I think you're value for Crit % is about right for current blues, hence too low for current AQ gear or expected BC itemisation since it's a stat whose value scales depending on how much AP you have. 1% crit = +1% to everything except bleeds, plus a few more ILOTP heals; 22 AP would get the same to character screen 150 DPS and hence be strictly inferior in practice since it won't mean 1% more on specials and finishers. How much crit rating you'll need in the new system to get each % of crit is also a question.