10-24-2006, 03:18 AM
Quote:Kp' date='Oct 23 2006, 07:57 PM' post='119384']
Agreed. Diablo is a very fragile game. I once started building a list of remote crash vulnerabilities (with plans to patch them), and gave up after I got to about a dozen. Ironically, it looks like the programmer(s) who wrote the innards were significantly more careful about parameter checking than the programmer(s) who wrote the code most likely to receive bad data.
I honestly don't agree. Perhaps it's because I'm using a new-age computer, but almost every all of my crashes happen in public games with people that I know cheat. Is there any way that a program could be made that would cancel or ignore the affects of the command to StartNewLvl, for instance, or others?