10-11-2006, 09:09 PM
Quote:The cave used to be a much bigger issue. I don't know about the allies, but the horde used to start way back in theirs, leading to a 15-20 second run before you could mount up. Also you are much more likely to res in your cave as a horde.
That said, I don't think that it is a big deal in the latest version of AV. Defense is a pretty losing proposition for either side.
Lok moves so slowly he is probably more of a liability then an asset.
1) It's not about the run out the cave so much as the decision once you reach the mouth of the cave. Alliance have no decision, the terrain makes the decision for them
2) defense is still key... slow down opposition just long enough for you to hold an advantage in the race.
3) The games I'm referring to are long games. He is the key to victory in these particular games, but it involves a 20+ minute stalemate between SH and SP. They are worse honor per unit time and probably on a par in terms of rep per unit time, but I was mainly talking about win:loss ratio. Horde don't do so well in races on win:loss ration in my experience, but when they cap SF early, they win a much higher percentage.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.