1. Grobbulus
The first two attempts we've had on him were wipes, since then he's rolled over every week without resistance. A more intensive version Baron Geddon, that would actually be interesting if they cut the size of the room in half.
2. Noth
Hard at first, completly overpowered with Naxx gear.
3. Anub
With a MT that knows what to do and healers with a decent amount of health, this is no problem. Any major mistakes can quickly wipe a raid though.
4. Grand Widow Faerlina
Rain of Fire nerf really brought her down a whole bunch of positions.
5. Razuvious
Chromaggus with priest tanking and no need to spam decurse/cleanse. Experienced rogues and warriors can rescue a raid from MC's breaking.
6. Patchwerk
With better dps this fight gets shorter and shorter, letting the healers really pour away their mana without trouble.
7. Gluth
Caused us a *lot* of trouble before we switched to having a priest kiting grabbing aggro with renews, and some warriors/mages keeping the mobs off him. Getting more stable each week with more experience for the kiters and faster dps.
8. Maexxna
Still a bit random, even with a tank decked out in 7/9 dreadnaught. The occational wipes still occur though.
9. Heigan
What can I say? My guild can't dance. Usually get him to 50-60% before the first teleport, then 20 people die during the first dance and the rest finish the job with a couple of more dances.
10. Loatheb
Know your pot/bandage-rotation, know your healing rotation, know your spore rotation. This is more a fight in logistics than strategy or execution. See you in scarlet monestary!:)
11. Thaddius
Our solution to this fight so far has been to figure out who the disconnecters are, and replace them until they've managed to sort out their problems. Very easy fight IMO, that gets ruined by it's inherant errors.
12. Gothic
Hardest fight for a dps class since C'Thun, and probably the most fun one. The design of the fight makes it too raid balance demanding though, which can be a problem.
13. The Four Horsemen
Strangely mechanic when you get into it, apart from taunt resists there really isn't any random stuff going on in this fight. Still very demanding on raid setup, and very unforgiving towards mistakes.
Sapphiron: Coming up sunday or monday!:)
Kel'thuzad: No experience
The first two attempts we've had on him were wipes, since then he's rolled over every week without resistance. A more intensive version Baron Geddon, that would actually be interesting if they cut the size of the room in half.
2. Noth
Hard at first, completly overpowered with Naxx gear.
3. Anub
With a MT that knows what to do and healers with a decent amount of health, this is no problem. Any major mistakes can quickly wipe a raid though.
4. Grand Widow Faerlina
Rain of Fire nerf really brought her down a whole bunch of positions.
5. Razuvious
Chromaggus with priest tanking and no need to spam decurse/cleanse. Experienced rogues and warriors can rescue a raid from MC's breaking.
6. Patchwerk
With better dps this fight gets shorter and shorter, letting the healers really pour away their mana without trouble.
7. Gluth
Caused us a *lot* of trouble before we switched to having a priest kiting grabbing aggro with renews, and some warriors/mages keeping the mobs off him. Getting more stable each week with more experience for the kiters and faster dps.
8. Maexxna
Still a bit random, even with a tank decked out in 7/9 dreadnaught. The occational wipes still occur though.
9. Heigan
What can I say? My guild can't dance. Usually get him to 50-60% before the first teleport, then 20 people die during the first dance and the rest finish the job with a couple of more dances.
10. Loatheb
Know your pot/bandage-rotation, know your healing rotation, know your spore rotation. This is more a fight in logistics than strategy or execution. See you in scarlet monestary!:)
11. Thaddius
Our solution to this fight so far has been to figure out who the disconnecters are, and replace them until they've managed to sort out their problems. Very easy fight IMO, that gets ruined by it's inherant errors.
12. Gothic
Hardest fight for a dps class since C'Thun, and probably the most fun one. The design of the fight makes it too raid balance demanding though, which can be a problem.
13. The Four Horsemen
Strangely mechanic when you get into it, apart from taunt resists there really isn't any random stuff going on in this fight. Still very demanding on raid setup, and very unforgiving towards mistakes.
Sapphiron: Coming up sunday or monday!:)
Kel'thuzad: No experience