10-02-2006, 06:52 AM
Now that my guild is getting close to finishing this instance, thought it would be fun to rate the bosses in order of difficulty (easy to hard).
1. Heigen the Unclean (once everyone in the raid figures out the dance routine he is a virtual epic dispensing slot machine)
1. Grobbulus--A very nice relief after Patchwerk. Easily the fastest boss we have learned (killed him the same night as our first kill of Patchwerk on the 3rd pull). Even Tigole, raid dev for Blizzard, has admitted this encounter is probably too easy.
1. Razuvious--We have one shotted this boss for a long time now. As long as you have two Priests with 4% chance to hit, easy easy fight.
1. Anoobrekhan--Any guild with Twin Emps experience should easily deal with this boss. As long as your tank has a good comp (no disconnects) and can kite this is an easy fight as well.
5. Grand Widow Faerlina--I could arguably say this is the easiest fight in Naxx but its debateable. But Blizzard seriously nerfed/fixed this encounter by nerfing/fixing the Rain of Fire animation bug. Essentially in the past if you were caught in the Rain of Fire you generally took an extra tick because of animation problems. But its fixed and its easy mode now.
6. Noth--We have one shotted this boss for a while now. Our raid DPS has increased significantly and consequently we are at 66 18 and zero for the phases. Probably we could do this in 2 phases eventually.
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The above 6 bosses we virtually one shot every week.
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7. Loatheb--Straight execution fight and only took our guild one full night of attempts to kill him. Thats probably an indication of excellent raid DPS but its a fairlly uncomplicated straightforward fight. By the time you reach him in Naxx you have plenty of execution/coordination experience and i found him quite easy.
8. Maexxna--Can be a tricky fight. If the Mages are not on the ball the loose spiders kill Priests and the attempt is over. If the Healing is sub-par the tank goes down early and the attempt is over. If the wall DPS is slow or ineffective too many die before the enrage and the attempt is effectively over. We still have troubles with this fight even though we have been killing Maexxna for 2 months.
9. Gluth--We use kind of a wierd strategy for this fight which increases the margin of error. We mainly hold the Zombie chow in place with use of a Frost Nova rotation. We have Warriors kiting/piercing howl the chow into the Nova. Sometimes it works flawlessly, other times it can be a total disaster.
10. Patchwerk--Still a real difficult fight for our guild. Some weeks we one shot him, others we are stuck for 3 hours. We have zero DPS problems but if healing is sub-par we are in for a long night. Part of the problem is we may be attempting Patcherk with too few healers (3 Priests, 5 Druids and 5 Pallies) but our raid/guild leader is big fan of huge raid DPS (we usually run 9 Warriors with 5 in full DPS gear, 6 Rogues and 6 Mages).
11. Thaddius--Easily the most sucky fight in Naxx. This fight is too dependant on people's internet connection and the graphics card in their computer. We usually have 2 or 3 disconnects every kill we have done. Can be a frustrating night when you wipe at 2% because your DPS Warrior has been d/c'ed for much of the fight.
Gothic the Harvester: Only had one attempt on him.
4 Horsemen: Only seen in videos
Sapphiron: Only seen in videos
Kelthuzzard: Only seen in videos
After i finish the zone i am going to rerate the instance and see if my order changes at all.
1. Heigen the Unclean (once everyone in the raid figures out the dance routine he is a virtual epic dispensing slot machine)
1. Grobbulus--A very nice relief after Patchwerk. Easily the fastest boss we have learned (killed him the same night as our first kill of Patchwerk on the 3rd pull). Even Tigole, raid dev for Blizzard, has admitted this encounter is probably too easy.
1. Razuvious--We have one shotted this boss for a long time now. As long as you have two Priests with 4% chance to hit, easy easy fight.
1. Anoobrekhan--Any guild with Twin Emps experience should easily deal with this boss. As long as your tank has a good comp (no disconnects) and can kite this is an easy fight as well.
5. Grand Widow Faerlina--I could arguably say this is the easiest fight in Naxx but its debateable. But Blizzard seriously nerfed/fixed this encounter by nerfing/fixing the Rain of Fire animation bug. Essentially in the past if you were caught in the Rain of Fire you generally took an extra tick because of animation problems. But its fixed and its easy mode now.
6. Noth--We have one shotted this boss for a while now. Our raid DPS has increased significantly and consequently we are at 66 18 and zero for the phases. Probably we could do this in 2 phases eventually.
-------------------------------------------------------------------------------------------------------------------------
The above 6 bosses we virtually one shot every week.
-------------------------------------------------------------------------------------------------------------------------
7. Loatheb--Straight execution fight and only took our guild one full night of attempts to kill him. Thats probably an indication of excellent raid DPS but its a fairlly uncomplicated straightforward fight. By the time you reach him in Naxx you have plenty of execution/coordination experience and i found him quite easy.
8. Maexxna--Can be a tricky fight. If the Mages are not on the ball the loose spiders kill Priests and the attempt is over. If the Healing is sub-par the tank goes down early and the attempt is over. If the wall DPS is slow or ineffective too many die before the enrage and the attempt is effectively over. We still have troubles with this fight even though we have been killing Maexxna for 2 months.
9. Gluth--We use kind of a wierd strategy for this fight which increases the margin of error. We mainly hold the Zombie chow in place with use of a Frost Nova rotation. We have Warriors kiting/piercing howl the chow into the Nova. Sometimes it works flawlessly, other times it can be a total disaster.
10. Patchwerk--Still a real difficult fight for our guild. Some weeks we one shot him, others we are stuck for 3 hours. We have zero DPS problems but if healing is sub-par we are in for a long night. Part of the problem is we may be attempting Patcherk with too few healers (3 Priests, 5 Druids and 5 Pallies) but our raid/guild leader is big fan of huge raid DPS (we usually run 9 Warriors with 5 in full DPS gear, 6 Rogues and 6 Mages).
11. Thaddius--Easily the most sucky fight in Naxx. This fight is too dependant on people's internet connection and the graphics card in their computer. We usually have 2 or 3 disconnects every kill we have done. Can be a frustrating night when you wipe at 2% because your DPS Warrior has been d/c'ed for much of the fight.
Gothic the Harvester: Only had one attempt on him.
4 Horsemen: Only seen in videos
Sapphiron: Only seen in videos
Kelthuzzard: Only seen in videos
After i finish the zone i am going to rerate the instance and see if my order changes at all.
Cenarius Alliance
Liscentia 80 Death Knight (450 Herbalism 425 Inscription)
Mysteryium 80 Shaman (450 Skinning 441 Leatherworking)
Tutelin 80 Priest (413 Enchanting 420 Tailoring)
Frozzen 73 Mage (Tailoring 375 Enchanting 375)
Obstinate 71 Hunter (375 Herbalism 375 Alchemy)
Squabbles 70 Warlock (Tailoring 375 Leatherworking 291)
Niniuin 70 Paladin (Herbailism 375 Alchemy 375)
Thunderous 66 Warrior (Mining 375 Tailoring 360)
Liscentia 80 Death Knight (450 Herbalism 425 Inscription)
Mysteryium 80 Shaman (450 Skinning 441 Leatherworking)
Tutelin 80 Priest (413 Enchanting 420 Tailoring)
Frozzen 73 Mage (Tailoring 375 Enchanting 375)
Obstinate 71 Hunter (375 Herbalism 375 Alchemy)
Squabbles 70 Warlock (Tailoring 375 Leatherworking 291)
Niniuin 70 Paladin (Herbailism 375 Alchemy 375)
Thunderous 66 Warrior (Mining 375 Tailoring 360)