09-18-2006, 03:29 PM
PvPing with over 5400 base HP is actually quite fun, especially when you have over 7000 Armor and block for 115:)
I've definitely had fun with Silent Fang in the past, and it's definitely a great weapon, but I find that its scope is too narrow for me to use it too much. The proc is definitely a ton of fun, but it often procs when it wouldn't be very useful to begin with (e.g. the Mage has already burned Blink and/or Frost Nova, the Priest has already refreshed Shield+Renew, the Warlock has already hit me with Death Coil), and it seems only Paladins are going to be standing around long enough for me to reliably proc it on them, and Silencing a Paladin is somewhat pointless (since merely interrupting them is about the same) in my experience. I'd much rather have a better weapon in my main hand, with the weapon's speed dependant on how much burst I need (and how much I want to swap out to a two-hander for instants.)
For general Fury gearing, you're going to want to pick stats over procs and other such things. A recent example came up when a guildie had a shot at a Halberd of Smiting (which ended up going to an MS Warrior who was slightly behind him in DKP) while he was already using a TUF. While the Halberd's proc is just plain sick, the TUF's superior stats make it an overall better weapon for Fury, while the Halberd's proc (which will proc more often due to Mortal Strike) makes it a better MS weapon.
Essentially, the same thing goes for dual wielding; ideally you'll be swapping in a giant two-hander for instant attacks, so weapon speed shouldn't matter a great deal for either hand. If you don't want to play the weaponswapping game, though, I'd go with a slow mainhand and a fast offhand.
I've definitely had fun with Silent Fang in the past, and it's definitely a great weapon, but I find that its scope is too narrow for me to use it too much. The proc is definitely a ton of fun, but it often procs when it wouldn't be very useful to begin with (e.g. the Mage has already burned Blink and/or Frost Nova, the Priest has already refreshed Shield+Renew, the Warlock has already hit me with Death Coil), and it seems only Paladins are going to be standing around long enough for me to reliably proc it on them, and Silencing a Paladin is somewhat pointless (since merely interrupting them is about the same) in my experience. I'd much rather have a better weapon in my main hand, with the weapon's speed dependant on how much burst I need (and how much I want to swap out to a two-hander for instants.)
For general Fury gearing, you're going to want to pick stats over procs and other such things. A recent example came up when a guildie had a shot at a Halberd of Smiting (which ended up going to an MS Warrior who was slightly behind him in DKP) while he was already using a TUF. While the Halberd's proc is just plain sick, the TUF's superior stats make it an overall better weapon for Fury, while the Halberd's proc (which will proc more often due to Mortal Strike) makes it a better MS weapon.
Essentially, the same thing goes for dual wielding; ideally you'll be swapping in a giant two-hander for instant attacks, so weapon speed shouldn't matter a great deal for either hand. If you don't want to play the weaponswapping game, though, I'd go with a slow mainhand and a fast offhand.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.