After the Paladin/Shaman thing: time to tear down the faction wall
#22
Quote:Hope I'm not misconceiving ladder math here.

No, you are incorrectly conflating ladders and zero sum.

There is already a ladder, flawed though it may be. It is stopped from having runaway inflation by decay over time. It features relative rather then absolute rankings, and rewards players for killing based on the size group you do it with, the position of the killed player on the ladder, the health the player had at the start of the battle, and level. All this is aready in the game, so proposing a system with these features isn't saying anything new unless you say how you would do it differently.

Some of these features could use tweaks, but I think most logical people would agree that most of them are necessary in some form. For example, without the much detested decay feature, eventually the entire horde would be all warlords and no grunts.

The addition of a zero sum system to all of this simply means that there will have to be some sort of CP penalty attached to dieing and losing. The question is would this be more or less fun.

In particular, this eliminates any chance of an epic, "storm the battlements" type Battleground.

In addition

Quote:If a member of a group gets killed, the group shares the dishonor ... protect your priest!

Protect him? Or kick him in favor of a less squishy healer.
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After the Paladin/Shaman thing: time to tear down the faction wall - by oldmandennis - 08-10-2006, 01:01 AM

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