07-25-2006, 06:52 PM
In our raids we soulstone rogues - our reasoning being that they lose the least damage potential from missing Essence of the Red.
I tend to disagree with Mavfin - for a group learning Vael, I think you want tanks getting aggro in the right order. Warriors shouldn't be moving into position when they get aggro - they should be moving into position when the previous tank gets BA, so that Vael will not move one millimetere following the transition.
I've heard the KLH Threat Meters can be useful for determining the aggro order.
Things that can go wrong in the Vael fight:
1) A tank dies early. This means you usually lose another tank to the BA the previous tank should have got. Warriors are a primary source of damage at 19% and below so you want to keep as many alive as possible for as long as possible.
2) Someone gets aggro that shouldn't (rogue or ranged DPS). Vael turns, breaths, and cooks half the raid (his breath has a nasty DOT component as well as the direct damage).
3) Not enough damage. Typically this happens because people die too early. You want non-BA deaths kept to an absolute minimum.
I'd stack on all the fire resist you can when you're learning the fight - you can even use the Blackrock spire fire buff. Once you've mastered the tank transitions, you can start skipping the buff, and replacing some resist gear with damage gear.
Vael is a very technical fight - it took our guild a long time to beat him, and even longer to beat him without at least one wipe.
Chris
I tend to disagree with Mavfin - for a group learning Vael, I think you want tanks getting aggro in the right order. Warriors shouldn't be moving into position when they get aggro - they should be moving into position when the previous tank gets BA, so that Vael will not move one millimetere following the transition.
I've heard the KLH Threat Meters can be useful for determining the aggro order.
Things that can go wrong in the Vael fight:
1) A tank dies early. This means you usually lose another tank to the BA the previous tank should have got. Warriors are a primary source of damage at 19% and below so you want to keep as many alive as possible for as long as possible.
2) Someone gets aggro that shouldn't (rogue or ranged DPS). Vael turns, breaths, and cooks half the raid (his breath has a nasty DOT component as well as the direct damage).
3) Not enough damage. Typically this happens because people die too early. You want non-BA deaths kept to an absolute minimum.
I'd stack on all the fire resist you can when you're learning the fight - you can even use the Blackrock spire fire buff. Once you've mastered the tank transitions, you can start skipping the buff, and replacing some resist gear with damage gear.
Vael is a very technical fight - it took our guild a long time to beat him, and even longer to beat him without at least one wipe.
Chris