Blizzard announces WOW faction-class crossovers
#69
Quote:Paladins have excellent mana efficiency. Their healing, though, will need to be directed properly to take advantage of their healing abilities. A raid of 16 paladins would not make a good healing team, but having BoL on tanks while paladins spam FoL on them basically mana free will allow them to heal very well while at the same time freeing other classes to heal non-tanks, which they can do better than paladins.

For the record, The Core's raid leaders have tentatively decided on this general purpose healing raid makeup for the expansion:

5 Priests
4 Paladins
4 Shaman
3 druids

And in general, "In the expansion, our ideal raid makeup will probably shift to around 3-4 shm, 3-5 pals, 3-4 druids, and 5-6 priests."

Currently, our raids are typically 6-7 priests, 6 shaman, and 3-4 druids.

So they're expecting around 14-19 "healer" slots in a 40-man raid? If The Core reflects general raiding guild sentiment (and I realize there's a hefty chance that's not the case), this change could end up increasing the raiding gameplay options for classes with healing abilities. I.e., more druids could go cat for a few fights out of the instance. It would be a nice result but in some guilds it could create stress as to who "gets" to DPS and who "has" to heal. Ah, Drama, Azeroth's #1 Export.

Although, if Blizzard bumps the expansion raid size to 45 (which seems quite possible), all bets are off.
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Blizzard announces WOW faction-class crossovers - by Monkey - 07-23-2006, 08:51 PM

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