07-19-2006, 10:49 PM
While that's cool, I'm more interested in the opposite direction... a roguelike game (well, probably more Diablo-like than a true roguelike) with randomized dungeons in three true dimensions using a Quake/Doom style graphics engine. Can you imagine falling through a trap door into a jelly pit, while the hounds you were running away from are breathing down at you? A dragon stomping over kobolds to get to you, while you (and the kobolds) make a desperate break for the narrow passageway out of the room? A bunch of pointless worms and gnats that breed at supersonic rates making it impossible for you to... nah, let's leave those guys out.
On a side note: [V]Angband, Level 32 Dwarf paladin, playing at a depth of about 1650', now rocking the armor of the Rohirrim.
On a side note: [V]Angband, Level 32 Dwarf paladin, playing at a depth of about 1650', now rocking the armor of the Rohirrim.