07-17-2006, 07:46 PM
Quote:Right and most people don't disagree with you. See my long post that I was making while you posted this, I don't think mana tide should be anything but a party buff, just like auras. The 121 2/3 mp5 for all casters is too much, even if you consider that for a hunter with Rhok they get around 99 mana/5 when you look at Blessing of Wisdom + Judgement of Wisdom. And that number is smaller if the JoW proc is lower than 50%. I don't know what that number actually is. Casters get even less. Healers get even less than casters.
It's 50%
http://www.thottbot.com/?sp=20355
While Hunters will benefit from higher agility of GoA, Mages/Warlocks will not. Also, you forgot to count in the mana procs from Multishots and Aimed Shots, which will come out to about 40 mp5 on top of your estimate - to 139 mp5 - and you called 121.7 mp5 overpowered! BoW is superior to raid-wide Mana Spring, and with JoW, mages/warlocks/hunters enjoy much higher mana regeneration, and conversely, DPS, than their Horde counterparts.
Quote:I'm not sure on this. As I said I think you could make a raid waide tranquil air and make it work for all of MC, BWL and what I've seen of AQ40. Sure you likely wouldn't have it on the trash mobs at all, but who cares? Of course leaving it party only and making the groups to take advantage of it, just like the auras is fine. Different mechanics to get the same results. I can live with that.
I don't think you understand the problem of raid-wide Tranquil Air. Let me rephrase this. If Tranquil Air is applied to everyone in the raid - including the tank - what is the point of it? Do you see the problem now? How do you make it NOT affect the MT? It's easier to just leave it party-only and place Shamans in groups based on that.