Raiding doesn't seperate out the skilled in my experience. The leaders need to know what they're doing and be able to coordinate the rest of the raid but DPS #22 isn't hard and still gets gear. I've grouped with some truly awful players in full tier 2 (still guilded with raid guilds so probably not ebay). Maybe this changes in the later raids - Mongo, would a guild that normally farms AQ wipe endlessly there if a couple of people aren't at the top of their game one week?
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I like the siege train idea. I'd be all for longer fights on average given a reliable way to break a turtle. I think average rep per hour is about right now but that's a different question to the length of individual fights.
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Roughly twice expected loot sounds about right for my MC time. I got twice the expected loot from AV too (Warriors get four useful items, most classes get two) so for the ratio of invested time it's a wash. MC has 144 drops plus crafts, AV has eleven including six offhands. I'm still happy for the changes.
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I like the siege train idea. I'd be all for longer fights on average given a reliable way to break a turtle. I think average rep per hour is about right now but that's a different question to the length of individual fights.
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Roughly twice expected loot sounds about right for my MC time. I got twice the expected loot from AV too (Warriors get four useful items, most classes get two) so for the ratio of invested time it's a wash. MC has 144 drops plus crafts, AV has eleven including six offhands. I'm still happy for the changes.