AV reward ratio
#12
Quote:this whole discussion is pointless as it is comparing apples and cowpies.

Incorrect.

TUF is very close to shadowstrike or the earthshatterer, though it is probably worse then the OEB. The only other 2handers in MC are Rag drops.

TIO is very close to Drillborers. You woln't see a better shield in a 40 man instance until Chromaggus.

The offhands are at least situationally far better then anything in Ony/MC. They have less stats, but way more damage/healing.

Quote:The question is: Why is it that the best BG rewards = the worst raiding rewards?

Because when they were introduced, they were extraordinary gear. Since then they have had 1.5 tiers of raid loot, but they are still figuring out how to combine PvP and its rewards into the mix.

Back to the actual topic at hand.

Quote:Is the new AV more fun?

I think it's more fun. In the last week on Khaz'goroth I've had some race games, some games that had skirmishing all over the map, some games whith big clashes of the raids and decisive use of summoned units.

It's a judgement call. Obviously if you are having fun, I can't say that's wrong. I hit exaulted with my shammy, it was a substantial investment of time. Much of the time it was fun for me.

In a week, I have gone from 0 to 12/21k on my druid. I can count on one hand the number of games that have gone over 40 min. Lok has been summoned twice. I don't find racing through a supposedly epic BG in 20 min fun.

Here's what I wished was done. The main problem for me was the number of games that ended at the bridge. Return the old NPC's repop rate. Nerf the summoned NPC's by about 25%, but fix their AI so they aren't easy to train away. Fix their pathing so they directly run over and kill the grave yard guards. Have the other sides mine not make reavers, but make siege teams. If said siege teams can make it to the edge of the other teams base and have 5 min to set up, they can bombard the towers, for about 2k per tick. The bombardment taps the flag for the offensive side. Once the towers are destoyed, the bombardment moves around the rest of the base for 2 more min, killing the rest of the NPC's (except the general). If you can't break out of your base in 12 min, you deserve to lose.

This should be a game that takes 2-4 hours to complete, which is what I feel is right for an epic battle. This exact siege solution doesn't have to be the one they use, but something that feels natual given the nature of the BG has to be used to make sure it doesn't go for 24 hours.


4 months to clear MC sounds pretty reasonable to me. However that means you aren't getting 17 weeks of 30 epics. Your description means you have 2 months of 6 epics a week, then increasing by 2.2 epics per week for 11 weeks. That puts your total haul at about 230 epics for that 17 week period, devided by 40 people is 6 epics per person. You more then doubled what was fair it seems by playing less popular classes. This means there's 7 people who only got 5, because you were lucky.
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Messages In This Thread
AV reward ratio - by Warlock - 07-12-2006, 09:13 AM
AV reward ratio - by Warlock - 07-12-2006, 09:30 AM
AV reward ratio - by oldmandennis - 07-12-2006, 07:09 PM
AV reward ratio - by Warlock - 07-12-2006, 09:39 PM
AV reward ratio - by Mirajj - 07-12-2006, 11:01 PM
AV reward ratio - by oldmandennis - 07-13-2006, 12:13 AM
AV reward ratio - by Warlock - 07-13-2006, 04:08 AM
AV reward ratio - by Mirajj - 07-13-2006, 01:08 PM
AV reward ratio - by Ashock - 07-13-2006, 01:39 PM
AV reward ratio - by Warlock - 07-13-2006, 02:18 PM
AV reward ratio - by Ashock - 07-13-2006, 02:55 PM
AV reward ratio - by oldmandennis - 07-13-2006, 06:59 PM
AV reward ratio - by Ashock - 07-13-2006, 07:26 PM
AV reward ratio - by MongoJerry - 07-13-2006, 08:01 PM
AV reward ratio - by Ashock - 07-13-2006, 08:45 PM
AV reward ratio - by oldmandennis - 07-13-2006, 09:08 PM
AV reward ratio - by Warlock - 07-13-2006, 09:55 PM
AV reward ratio - by Lissa - 07-13-2006, 10:41 PM

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