07-12-2006, 09:39 PM
Leeching in AV isn't good for the game, but if everyone does it you'll lose pretty swiftly. People can get epics while AFK in MC too (albeit at the risk of getting gkicked). I'm not sure how to solve it. Force people to participate in combat to gain rep and honour and you punish anyone on defence - who often make the difference between winning and losing a game, but spend less time in combat and get fewer kills even when they are in combat. As an active player it's already better to be up at the front to get NPC and player loot and the extra trickle of rep and honour. Besides, it's more fun.
We raided on weekends (mix of Australian and US players so practically impossible to do any other time) so two sessions a week that were in theory capped at three hours but usually went over. MC + Ony is a bit over 30 epics a week, counting crafts and trash drops. Call it 0.8 per player per run. That puts 17 weeks of regular attendance in a guild that can clear the instance at 13 per person - of your 60 player guild, they'd be concentrated on the players that came regularly. That ignores learning time, but playing a Warlock and a Druid helped. For me raiding was easy, extremely well rewarded and excruciating.
As for making new content, I don't see "we can't produce content faster than players will consume it" - which I understand and accept - as justification for "we will only produce raid content", especially when that raid content is being provided faster than most raid players are consuming it! The resources that went into Naxx could have been used for a whole tier of new non-raid instances. We'd have missed out on the insulting 'collect scraps so we can make armour for the real heroes' AD handins, but I could live with that.
We raided on weekends (mix of Australian and US players so practically impossible to do any other time) so two sessions a week that were in theory capped at three hours but usually went over. MC + Ony is a bit over 30 epics a week, counting crafts and trash drops. Call it 0.8 per player per run. That puts 17 weeks of regular attendance in a guild that can clear the instance at 13 per person - of your 60 player guild, they'd be concentrated on the players that came regularly. That ignores learning time, but playing a Warlock and a Druid helped. For me raiding was easy, extremely well rewarded and excruciating.
As for making new content, I don't see "we can't produce content faster than players will consume it" - which I understand and accept - as justification for "we will only produce raid content", especially when that raid content is being provided faster than most raid players are consuming it! The resources that went into Naxx could have been used for a whole tier of new non-raid instances. We'd have missed out on the insulting 'collect scraps so we can make armour for the real heroes' AD handins, but I could live with that.