AV reward ratio
#1
Quote:Here is a disconnect. It seems to me that nonraiders think of toons that are just getting geared by guilds that have raid instances on farm mode, and think that 10 hr/epic is really a somewhat decent pace. It roughly fits the gear curve that they experienced from 1-60. They don't realize that if they had gear handed to them at this rate, rather quickly they would run out of slots, and completly out of content. They don't realize how steeply the curve has to jump up to try and keep people from running out of stuff to do. I'm on about 17 raided for epics, after more then a year of pretty solid raiding. 10 hr/epic is a joke, as is the new AV.

Keep in mind, if they nerfed AB and WSG the way they nerfed AV, you would be out of PvP rewards in a month, and nerfing AV has already dropped any semblance of requiring skill from the honor system. Either the entire server will be HWL soon, or the system just rewards people who fish near FW. 200k honor for 200 HK last week.

And that's not even getting into if general races are "actually fun to do".

I equipped two characters with raid gear at about ten hours per item in a guild almost wholly new to raiding (I raided for around eight hours a week and gained thirteen epics in the four or five months that I put up with it). I realise that filling the slots that have rarer or more contested item drops would have taken longer, but it takes a while to fill the last slots from AV too as most classes will want just two of the items there.

About half my AV runs since the change have been race style. I've also had some very fun 3-4 hour matches including fighting all over the map. Gone are those that I left after eight hours, came back the next day and found the front line hadn't moved. I agree that fishing leeches need to go away, but finding a way to do that while still making it worthwhile for people to play defence isn't easy. It's not perfect, but it's vastly better than it was - especially when only a dozen or so players are in there.

As for running out of content and rewards, those are different things. You run out of PVP content after your first win in each battleground which can be as soon as level 51. As for running out of rewards, given a PVP focused player and a raid focused player that each play for the same amount of time and are equally skilled, how much faster do you feel the raid player should gear up and how much additional progression do you think they should have?
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Messages In This Thread
AV reward ratio - by Warlock - 07-12-2006, 09:13 AM
AV reward ratio - by Warlock - 07-12-2006, 09:30 AM
AV reward ratio - by oldmandennis - 07-12-2006, 07:09 PM
AV reward ratio - by Warlock - 07-12-2006, 09:39 PM
AV reward ratio - by Mirajj - 07-12-2006, 11:01 PM
AV reward ratio - by oldmandennis - 07-13-2006, 12:13 AM
AV reward ratio - by Warlock - 07-13-2006, 04:08 AM
AV reward ratio - by Mirajj - 07-13-2006, 01:08 PM
AV reward ratio - by Ashock - 07-13-2006, 01:39 PM
AV reward ratio - by Warlock - 07-13-2006, 02:18 PM
AV reward ratio - by Ashock - 07-13-2006, 02:55 PM
AV reward ratio - by oldmandennis - 07-13-2006, 06:59 PM
AV reward ratio - by Ashock - 07-13-2006, 07:26 PM
AV reward ratio - by MongoJerry - 07-13-2006, 08:01 PM
AV reward ratio - by Ashock - 07-13-2006, 08:45 PM
AV reward ratio - by oldmandennis - 07-13-2006, 09:08 PM
AV reward ratio - by Warlock - 07-13-2006, 09:55 PM
AV reward ratio - by Lissa - 07-13-2006, 10:41 PM

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