07-07-2006, 07:26 PM
Well, I'm obviously very happy with my 31 resto/20 feral build. I think swiftmend is pretty darn awesome if you have enough +healing to make good use of it, which you probably do on Taranna.
For your 31/20 build, I'm curious why you put a point into Predatory Instincts. I put both points into Feline Swiftness instead; the speed is a great morale booster, and the 30 AP you get from Predatory Instincts is pretty small. I also put 2 points into Brutal Impact instead of Improved Shred, since I rarely use my cat for raid DPS, but the 3.5 secs Pounce is pretty nice for various situations around PVE instances and PVP.
I went with improved MOTW over your Improved Enrage and Rejuv. I've never really needed improved enrage - shift out, shift in, bam, 10 rage. Improved rejuv is based on your base rejuvenation amount, meaning you'll get 15% of 888 healing, or +133 healing on Rejuv only.
Otherwise than that, I think full feral (what you have now) is fairly worthwhile in limited numbers, like 2-3 to a raid, but you have to be pretty dedicated to working on your druid's feral side to make it work, since you're competing with 'real' tanks and 'real' rogues. It's not enough to be a LOTP totem these days, though that certainly helps raid DPS.
I guess the 30 feral/21 resto build is workable, it's much more hybrid in nature, but would put your druid after the 'primary' specs of resto or feral. I.E. a raid leader might look at the druids and say 'hm, I want 2 resto druids and 1 feral druid,' and unless the RL has faith in your healing from past experience, he might go by spec, if there are more druids than druid slots to be filled.
For your 31/20 build, I'm curious why you put a point into Predatory Instincts. I put both points into Feline Swiftness instead; the speed is a great morale booster, and the 30 AP you get from Predatory Instincts is pretty small. I also put 2 points into Brutal Impact instead of Improved Shred, since I rarely use my cat for raid DPS, but the 3.5 secs Pounce is pretty nice for various situations around PVE instances and PVP.
I went with improved MOTW over your Improved Enrage and Rejuv. I've never really needed improved enrage - shift out, shift in, bam, 10 rage. Improved rejuv is based on your base rejuvenation amount, meaning you'll get 15% of 888 healing, or +133 healing on Rejuv only.
Otherwise than that, I think full feral (what you have now) is fairly worthwhile in limited numbers, like 2-3 to a raid, but you have to be pretty dedicated to working on your druid's feral side to make it work, since you're competing with 'real' tanks and 'real' rogues. It's not enough to be a LOTP totem these days, though that certainly helps raid DPS.
I guess the 30 feral/21 resto build is workable, it's much more hybrid in nature, but would put your druid after the 'primary' specs of resto or feral. I.E. a raid leader might look at the druids and say 'hm, I want 2 resto druids and 1 feral druid,' and unless the RL has faith in your healing from past experience, he might go by spec, if there are more druids than druid slots to be filled.