07-06-2006, 03:05 PM
(This post was last modified: 07-06-2006, 03:57 PM by MongoJerry.)
Quote:In the typical AV pvp battles
Sorry, you lost me the moment you put the words "AV" and "pvp" in the same sentence. Yes, I read the rest of your post, but it had no meaning, because it assumed you were in the AV zergfest where a host of class skills don't have the chance to be used. If you must talk about battlegrounds, then we can talk about WSG or even Arathi Basin. But AV? Nah, that's not the environment to talk about class balance or so-called "class foils."
Quote:In the typical AV pvp battles I see, hunters work in groups of two or three and setup snippers nests. They trap the enterences to the nest and use one of their pets as a lookout. A target is marked (clothie) and all hunters shoot it (almost insta-kill). If someone happens to get in the nest, its scatter shot, FD and then a trap on the feet for the quick crowd control to get range (or switch weapons and just beat it down).
As a priest, I'm usually in a group with at least one warrior, a mage or two, and maybe a random rogue or extra warrior. The sniper nests are easy. You get up against the tower out of line of sight of the hunters, any traps in the entrance are quickly dispelled, both warrior and priest fear takes care of any attempted organized defense while the mage sheeps one of the hunters for good measure. The hunters can't get range in line of sight inside the towers and are quickly and methodically dispatched with the attacking group hardly taking a sliver of damage.
No, the only time the sniper nests "work" is when the hunter's defensive zerg is able to hold off the attacking group sufficiently -- e.g when the defensive zerg is able to plug up the bridge to Alliance base. Then, hunters in sniper nests have a field day dealing a 41-yard rain of death. But I would hardly consider that to be a "typical" PvP situation.
Quote:They managed to buff non-60 and undergeared Rogues, the two types of Rogues that needed it the least.
"You are hit by Unknown Entity's Ambush for 2300." (non-crit!) Yeah, right. I agree that expose armor stacking with sunder would have added a nice raid utility to rogues, but well-equiped rogue dps does not need a boost. Our rogues like to bitch and complain about the same kind of stuff you did and yet they still burn everyone on the damage meter. I think rogues just like to complain.
I will say that the one gripe that rogues have that's really legitimate is the fact that dps warriors are scaling up to the level of rogue dps. This is a problem due to the design flaw that causes both warrior direct damage to go up with equipment and rage generation go up with damage. It's not right that a plate wielding "tank" class should be jumping up to the level of rogue dps. But this is a problem that should be addressed with the warrior class, not with the rogue class.