07-05-2006, 08:35 PM
(This post was last modified: 07-05-2006, 08:36 PM by MongoJerry.)
Quote:As far as the hunters are anti-rogue, I've NEVER seen this. Both classes would rather drop clothies for quick kills then try to fight each other. The hunters mark is more often placed on a priest then a rogue. The mark and flares are only a self defence techniques against rogues if a rogue trys to go after a hunter. With near total domination over clothies and fair fights with druids and shaman (well somewhat) why bother with each other or warriors.
As a priest, I destroy hunters one-vs-one, even when I'm holy spec'd. Their only chance is if they catch me out of mana at the start of a fight. When shadow spec'd, I destroy rogues, too. When holy spec'd, I die so fast to reasonably equipped rogues, it's not even funny.
Quote:As far as the talent spec redo. I'm disappointed. Not because what the talents might do for the class but what they don't do for the class. For the mages talent respec it left a lot of issues as to what would be a good build. The cookie cutter builds where mostly destroyed and you ended up with mage talent builds all over the map. For the rogue builds I'm not seeing a weaking of combat and a strengthing of the other trees. It's not that I'm calling for a weaking of the rogue, but all three trees should be equally interesting for both pvp and pve and you should have to make sacrifices to get the good talents by not getting other good talents. I expect to hear as many complaints by rogues as cheers since the rogue really isn't a broken class. I'm also not a big fan of PvP only talents and many of the changes appear focused there. This appears to be the work of the shaman talent review group :P , simply uninspired tweeking.
We haven't seen the talent calculators, yet, so we don't know where things might have been repositioned or how talent costs have been changed. That's where decisions about possible new builds come in to play, so we'll have to wait and see about that.