Creative use of game mechanics
#13
What's the walk thing, and is that the exploit?

The whole thing is fairly trivial with or without the exploit.

My guild was fairly convinced (and I believe it) that a Tauren and only a tauren, if he positioned himself so he could just barely hit him, would avoid the debuffs. This is without moving. Somebody said they fixed it, and we didn't have any tauren tanks that day anyways, so the last time we did it we just ate both debuffs and sand traps. Is the walking thing to avoid sand trapping people? It seems like if the trap was aimed at the MT and he is walking backwards, it would hit everybody anyways.
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Messages In This Thread
Creative use of game mechanics - by Concillian - 05-23-2006, 01:58 AM
Creative use of game mechanics - by Kevin - 05-23-2006, 02:30 AM
Creative use of game mechanics - by Artega - 05-25-2006, 10:19 PM
Creative use of game mechanics - by Zarathustra - 05-26-2006, 04:50 AM
Creative use of game mechanics - by castille - 05-30-2006, 04:31 PM
Creative use of game mechanics - by vor_lord - 05-30-2006, 04:48 PM
Creative use of game mechanics - by Concillian - 05-30-2006, 05:52 PM
Creative use of game mechanics - by ima_nerd - 05-31-2006, 03:25 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 03:47 PM
Creative use of game mechanics - by Olon97 - 05-31-2006, 11:28 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 11:40 PM
Creative use of game mechanics - by vor_lord - 06-01-2006, 06:23 AM
Creative use of game mechanics - by oldmandennis - 06-01-2006, 08:12 AM

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