Creative use of game mechanics
#5
Quote:There was controversy about the Blackrock Spellbinders in the Spire. You can Mind Control them and have them cast major fire resistance buff on your entire party/raid if you like. In time, Caydiem came out and said something along the lines of "Don't you think it's funny that we put such a readily accessible buff right next to two instances where you'd need that resistance?"

That buff, plus normal resist gear is so AWESOME when you're going to be doing firemaw/flamegor .. I never, ever had to leave because of the debuff stacking too high. I would, at most, get 1 or 2 on me, and resist everything else.

400 FR ftw
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Messages In This Thread
Creative use of game mechanics - by Concillian - 05-23-2006, 01:58 AM
Creative use of game mechanics - by Kevin - 05-23-2006, 02:30 AM
Creative use of game mechanics - by Artega - 05-25-2006, 10:19 PM
Creative use of game mechanics - by Zarathustra - 05-26-2006, 04:50 AM
Creative use of game mechanics - by castille - 05-30-2006, 04:31 PM
Creative use of game mechanics - by vor_lord - 05-30-2006, 04:48 PM
Creative use of game mechanics - by Concillian - 05-30-2006, 05:52 PM
Creative use of game mechanics - by ima_nerd - 05-31-2006, 03:25 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 03:47 PM
Creative use of game mechanics - by Olon97 - 05-31-2006, 11:28 PM
Creative use of game mechanics - by Kevin - 05-31-2006, 11:40 PM
Creative use of game mechanics - by vor_lord - 06-01-2006, 06:23 AM
Creative use of game mechanics - by oldmandennis - 06-01-2006, 08:12 AM

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