05-13-2006, 02:53 AM
Permanent death would be really stupid, dying is an integral part of Guild Wars. Once you take a character into PvP, which GW is more or less centered around, you're going to be dying a lot no matter how good you are. Even with PvP slots, permanent death would get annoying since you'd have to remake the character every 5 minutes.
The game isn't Diablo where you can mass slaughter everything in 10 seconds. Your party of 8 going against a mob of 10+ is going to take casualties. There are no healing potions to get you through things, you're pretty much dependent on the monks that go with you, although some of the non-monk classes have decent self-healing. I consider myself to be an above average monk (unless I'm playing at 3am and exhausted, then you can ask Swiss how effective I am) and I'll still lose people just because I can't keep up with the damage the enemies are putting out.
I used to play D2 HC exclusively once I got into it, I like that extra challenge. I would not even consider playing a GW char in HC mode. There's no real way to do it.
The game isn't Diablo where you can mass slaughter everything in 10 seconds. Your party of 8 going against a mob of 10+ is going to take casualties. There are no healing potions to get you through things, you're pretty much dependent on the monks that go with you, although some of the non-monk classes have decent self-healing. I consider myself to be an above average monk (unless I'm playing at 3am and exhausted, then you can ask Swiss how effective I am) and I'll still lose people just because I can't keep up with the damage the enemies are putting out.
I used to play D2 HC exclusively once I got into it, I like that extra challenge. I would not even consider playing a GW char in HC mode. There's no real way to do it.
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
Guild Wars account: Lurker Wyrm