roguebanshee,May 7 2006, 02:43 AM Wrote:Or you could use one of the two ways of bypassing that minigame, The Skeleton Key (a quest reward) + Auto Attempt or Open Lock (Alteration magic).[right][snapback]109159[/snapback][/right]
The lockpicking minigame actually punishes overly eager trigger fingers. The best way to play is to actually look away from the screen while you attempt to lockpick, and go by sound alone. Once you hear the right clicks, you lock a tumbler and pick the locks.
Additionally, you could use the simplest solution: Buy more lockpicks. It may take 50-100 lockpicks via auto-attempt, but you'll pick the lock.
Quote:As for melee combat, if you could handle it in Morrowind then you can handle it in Oblivion, the pace is the same or very close. A few additions, such as Power Attacks, but nothing that requires split-second reactions.
Much agreed, Oblivion's combat pacing is far from a frenetic FPS (even though I now find Halo's SP legendary mode tame and predictable, having seen through the limitations of AI). Most of the time, you'll be facing 1-2 enemies at a time who do not kill you within seconds (especially if you hold down block).
Its the kind of pacing you'd expect out of swinging giant swords, staggering and being stunned, and men with shields ready to block. Heck, you're penalized for swinging wildly by feeling recoil off enemy shields (and enemies off of yours), so its better to make your attacks count rather than swing at every opportunity.
Fewer better timed attacks with blocking and recoil in mind rather than a wild clickfest.
Of course, you could hold down the cast button, but you'd better make sure those spells were aimed right so they'll actually hit.