05-03-2006, 08:42 AM
I have 6% chance to hit on my gear, I have seen it help lots against raid bosses and am pretty happy with it. I still have the odd white resist here and there, but its clearly reduced.
For me its the most valuable stat, over +dmg and over crit. I play a warlock, so with the help of CoS/CoE, yellow resists are minimized, and where it really hurts, is to miss a DoT or a SB. Keep in mind that on some fights, like Vael, every hit counts, as you are on a timer, so even if on the long run the damage you do would be the same, if you had +dmg gear instead of +tohit gear, in practice missing a spell can really make a difference. Same goes for utility spells, missing a banish can cause a mob to do more mayhem than needed, usually not a big factor, but why risk it.
For me its the most valuable stat, over +dmg and over crit. I play a warlock, so with the help of CoS/CoE, yellow resists are minimized, and where it really hurts, is to miss a DoT or a SB. Keep in mind that on some fights, like Vael, every hit counts, as you are on a timer, so even if on the long run the damage you do would be the same, if you had +dmg gear instead of +tohit gear, in practice missing a spell can really make a difference. Same goes for utility spells, missing a banish can cause a mob to do more mayhem than needed, usually not a big factor, but why risk it.