Xanthix,May 2 2006, 10:43 AM Wrote:Here's the Blizzard post on how +spell hit works:
http://forums.worldofwarcraft.com/thread.a...=1&tmp=1#post37
Based on that info, you would still get bonuses from +spell hit for 17% total +spell hit, since the chance to hit a level 63 mob would be 83%. For binary spells, I don't know if you get additional benefit from +spell hit beyond 17%. (It depends on if your chance to hit is capped at 100% before the binary resistance is applied.)
Whether each point of +spell hit is as useful as the last I couldn't say - people better at math will have to compare the marginal percentage gains.
Another factor is that presumably when fighting level 61 trash, only 5% +spell hit is useful, so beyond that you don't get any added benefit vs. some mobs.
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I'd like to know how spell-miss works when the mob is firing spells at you. The same way?
What about % resist when you *are* hit? Works the same as a mob resisting your spells?
Anyhow, +1% to-hit is slightly better than +1% damage, declining to almost the same as 1% more damage as your to-hit approaches 100%, and being of course worthless if the mob is already at the minimal 1% to-be-missed relative to you.
If you had only 5% chance of hitting some mob with your spell, then +1% to-hit would be the same as 20% more damage (that's my impression of how it works.)
I don't know if the spell-miss due to *level difference* is affected by spell-to-hit. Some people think not apparently. If that's the case, then any more than +4% to-hit is really wasted (except on mobs which have resistances.)