05-02-2006, 03:52 PM
It is my initial understanding that for current bosses (mlvl 63) that change to hit exceeds all other abilities for DPS increase due to minimized resists. Furthermore, this is especially true with frost builds as the binary spell resists currenty deal ZERO damage.
I believe there is a softcap where +hit gear doesn't help that much compared to +dam or crit. However for the persuit of theorycraft lets take a typical lvl 63 boss attempt. What abilities should I be getting from my gear for max DPS?
I'm guessing 4-6% hit is a the top of the list and I've seen that 1% crit ~= 15 +dam. Please tell me from your experience what you think is the case.
Thanks,
-MB
I believe there is a softcap where +hit gear doesn't help that much compared to +dam or crit. However for the persuit of theorycraft lets take a typical lvl 63 boss attempt. What abilities should I be getting from my gear for max DPS?
I'm guessing 4-6% hit is a the top of the list and I've seen that 1% crit ~= 15 +dam. Please tell me from your experience what you think is the case.
Thanks,
-MB
-< You can only be young once, but you can be immature forever >-