04-28-2006, 09:26 AM
Thecla,Apr 27 2006, 08:47 PM Wrote:Now there is a really silly argument, and you know it. No one is suggesting raiders have to solo, only that more solo-oriented players should have an alternative to raiding.
[right][snapback]108441[/snapback][/right]
The only thing that makes it silly is you know the raiders will do it. If there are new skills to be had, they have to, or they will be left behind.
As far as the hundred times thing, while you are learning an instance, you hit it 3-4 times a week. I've been to MC about 70 times, and am down to about 1 drop I'd really like and 2 that would be pretty nice. Obviously that number is much lower if you just come in when it's already on farm mode, but if you are learning new strats, its probably about right.
Quote:Ilvl 20 greens and the occasional blues in a level 20 instance, Ilvl60 greens and blues in a level 60 instance, above that in metalevel >60 instances. With difficulty for each comparable to instances designed for larger groups.
First one, sure why not. Second one is a bit tougher, you have to balance the difficulty against content that is pretty established. Third one is just about impossible.
Think it through - if its gonna compare in difficulty to a raid dungeon, it has to take a _good_ player >100hr to figure it out. Not get all the loot, just get through it one time. Alot of casuals will be extreamly frusterated by this. And if you are talking about that level of difficulty/time, you can't just have one section with 4-5 different passages. The whole thing has to be difficult for everybody. You need to have most of the mobs see through stealth, otherwise the thing is trivial for rogues, but if they can't stealth past mobs that hit hard enough to challenge a warrior, rogues will be pulverized. And what's a holy priest to do?