04-28-2006, 07:32 AM
Warlock,Apr 28 2006, 10:40 AM Wrote:I could just trot out the Shane Dabiri quote ...
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My apologies, it was a Kaplan quote, not a Dabiri quote.
"We want the game to be friendly to power gamers as well as casual gamers. Power gamers won't be able to acquire that über-artifact that lets them level mountains, but they might be able to get a sword of the same power that's available to a casual gamer -- only theirs bursts into flames when it's used."
http://pc.gamespy.com/pc/world-of-warcra...681p4.html
End of the second last paragraph.
Though my point is less about specific statements than the general impression given about the game's advertised design goals, it helps to get my story straight on the details :)