04-27-2006, 11:40 PM
MongoJerry,Apr 28 2006, 09:06 AM Wrote:What promises specifically are you talking about? I don't remember anyone suggesting that someone could get the same level of items through solo/small group play that one could get in the 40-man dungeons.
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I could just trot out the Shane Dabiri quote about power gamers, casuals and swords that burst into flame when used but Iâm at work at the moment and a quick search hasnât brought up the original text to link. Iâm thinking more of the whole marketing push about how WoW was not going to be an EQ raid-or-die clone, that solo play would be viable right through the game, that players would always be able to log on and find something useful and interesting to do, that all playstyles would be supported and viable.
It was true, too. From 1-60 WoW was perhaps the best computer game Iâd ever played; I could play alone or in a group at any time of the day at every level and feel like I was making progress. I grouped a lot because it was more fun, not because it was essential to either level or gear up. This was a revolutionary formula for MMO gaming and it brought Blizzard unprecedented success.
After 60 that game stops dead. If I wanted to play EQ, Iâd have bought EQ; I want to keep playing the game WoW used to be.