04-27-2006, 01:25 AM
Still only halfway through the thread. Lots of interesting discussion on a whole bunch of issues, most of them completely unrelated to Naxxramas. :)
A couple of random thoughts:
Alterac Valley rep: In the old days on Malygos, AV matches lasted forever, and the Alliance would usually win when the Horde all logged off at 3 in the morning (there's a big population imbalance on our server so Alliance always gets replacements but Horde don't as the time gets late).
Then at some point, someone realised the best rep and honor actually came from winning matches and the "AV race" was born.
Essentially both teams charge straight for your opponents base. PvP becomes optional. Both factions can actually end up going straight past each other and simply fighting NPCs all game. One side or other would usually win in about 30 minutes.
Scheduling and burnout: Our guild is facing this issue. How to fit everything in without burning people out. We currently run BWL, MC, ZG, AQ20 and Onyxia. Enough people want to do each of those instances that we can't really skip any (like The Core does). It looks like we'll be heading to a schedule of 5 days per week raiding in May: 2 days of BWL, 1 day of MC, Onyxia on the same day as one of the BWL runs, and two nights for the 20 man instances. After a lot of internal discussion it seems to be the best we can come up with to strike a balance; beyond that it becomes a personal responsibility to take the breaks you need to prevent burnout.
I can't see us devoting much time to AQ40 or Naxxramas until we have BWL closer to "farmable". We're only up to Firemaw and progress has been pretty slow so far.
Chris
A couple of random thoughts:
Alterac Valley rep: In the old days on Malygos, AV matches lasted forever, and the Alliance would usually win when the Horde all logged off at 3 in the morning (there's a big population imbalance on our server so Alliance always gets replacements but Horde don't as the time gets late).
Then at some point, someone realised the best rep and honor actually came from winning matches and the "AV race" was born.
Essentially both teams charge straight for your opponents base. PvP becomes optional. Both factions can actually end up going straight past each other and simply fighting NPCs all game. One side or other would usually win in about 30 minutes.
Scheduling and burnout: Our guild is facing this issue. How to fit everything in without burning people out. We currently run BWL, MC, ZG, AQ20 and Onyxia. Enough people want to do each of those instances that we can't really skip any (like The Core does). It looks like we'll be heading to a schedule of 5 days per week raiding in May: 2 days of BWL, 1 day of MC, Onyxia on the same day as one of the BWL runs, and two nights for the 20 man instances. After a lot of internal discussion it seems to be the best we can come up with to strike a balance; beyond that it becomes a personal responsibility to take the breaks you need to prevent burnout.
I can't see us devoting much time to AQ40 or Naxxramas until we have BWL closer to "farmable". We're only up to Firemaw and progress has been pretty slow so far.
Chris