04-26-2006, 07:35 AM
Warlock,Apr 26 2006, 04:39 AM Wrote:Many single-player RPG's have content designed for one character, who will have varying skills and equipment when running the dungeon. So providing the same in WOW doesn't seem an insuperable challenge to me. If playtesters find that class X has particular trouble with a key spot, provide a way around it with a different but comparable challenge.I'm convinced there is no reason to add single player dungeons. WOW is a multiplayer game after all. I have Diablo 2 on my machine installed. I don't need such an equivalent in WOW. Yes, new content should be added. But it is better in my opinion to add more 5-player instances than this. As was shown time and again, designing new content takes months, if not years. A 5-player instance brings much more to the player base than a one-player dungeon.
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Compared to some other popular multiplayer CRPGs WOW is incredibly easy in leveling your characters if your prefered playing style is solo play. Other games in that category requires you to group up. And sometimes even then it's a tough grind! The current system, that you can level faster in a group, or that the rewards are way better in a group is very well done. You still have the option to go single. But it's not encouraged.
I hope there will be more small-group content in the future. Right now I'm looking forward to complete my Dungeon-2 set. I'm not tired of the 5-player instances at all. There's still stuff to discover in Stratholme, Scholomance, Blackrock Depths. I like the design. I love the challenge. We can still wipe in the first room of Scholomance. :D And it is still fun.
Doing a baron run with only four people and a paladin as main healer. Going for Dagran Thaurissan with a shadow priest, two warriors (one def-, one off-specced), and a paladin. There are still ways to play this game which are fun and challenging.
Old age and treachery will always overcome youth and enthusiasm!