oldmandennis,Apr 22 2006, 11:51 AM Wrote:This is an argument that makes sense now. I'll /sign.
However
I think the difficulty is actually in organizing 40 people, getting them all to pay attention, and devising a loot system that will keep them in guild. While technically not in-game skills, it's an important prerequisite to better raids.
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Yeah, that's what I call the 'shadow endgame' or 'middle management' endgame in my post. Middle Management because goals and direction are dictated by Blizzard, Guild Masters just get to implement them. I think you might be able to organically grow an organization to run MC where that stuff isn't as important, but there were really no incremental steps for a long time. It was 'Raid or Die' for guilds.