04-22-2006, 03:51 PM
This is an argument that makes sense now. I'll /sign.
However
I think the difficulty is actually in organizing 40 people, getting them all to pay attention, and devising a loot system that will keep them in guild. While technically not in-game skills, it's an important prerequisite to better raids.
However
Monkey,Apr 22 2006, 07:13 AM Wrote:MC is a big problem though, because it isn't a progression in difficulty from ZG or AQ20, but the rewards are a progression in quality. For example, Venoxis is similar in difficulty to Lucifron. Lucifron drops T1 boots and gloves and Venoxis drops blues--who do you want to fight?
I think the difficulty is actually in organizing 40 people, getting them all to pay attention, and devising a loot system that will keep them in guild. While technically not in-game skills, it's an important prerequisite to better raids.