05-11-2006, 12:33 PM
We seem to be missing a thread, so this is the best spot I found for this:
New info from whataboutpp.com on Staff of the Guardian:
So priests would get +damage, but druids would get Feral uses. Something doesn't sit right, though. There is no +damage mod in the game. +damage/healing exists for sure, and so does an increase for each class (healing is considered its own class).
That would say there should be a +damage/healing mod and a +healing mod, or maybe a +shadow and +healing. What's shown is neither.
New info from whataboutpp.com on Staff of the Guardian:
Quote:The staff will be a legendary quest item that varies per class. There will be a different aura for different classes.
Druid: 11 mana per 5 sec. aura.
Mage: +2% spell crit aura.
Priest: +62 healing aura.
Warlock: +33 spell damage aura.
Mage Version
Atiash, Staff of the Guardian
Two Hand Staff
130-244 Damage
(64.4 damage per second)
+31 Stamina
+32 Intellect
+24 Spirit
Durability 145 / 145
Requires Level 60
Equip: Improves your chance to hit with spells by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 150
Equip: Gives party members within 30 yards a chance to get a critical strike with spells by 2%.
Use: Creates a portal. Teleporting group members that use it to Karazhan.
Warlock Version
Atiash, Staff of the Guardian
Two Hand Staff
130-244 Damage
(64.4 damage per second)
+30 Stamina
+29 Intellect
Durability 145 / 145
Requires Level 60
Equip: Improves your chance to crit with spells by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 150
Equip: Gives party members within 30 yards increased damage done by magical spells and effects by up to 33.
Use: Creates a portal. Teleporting group members that use it to Karazhan.
Priest Version
Atiash, Staff of the Guardian
Two Hand Staff
130-244 Damage
(64.4 damage per second)
+28 Stamina
+28 Intellect
+27 Spirit
Durability 145 / 145
Requires Level 60
Equip: Restores 11 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 300
Equip: Increase damage done by spells and effects by up to 120
Equip: Gives party members within 30 yards increased healing done by magical spells and effects by up to 62.
Use: Creates a portal. Teleporting group members that use it to Karazhan.
Druid Version
Atiash, Staff of the Guardian
Two Hand Staff
130-244 Damage
(64.4 damage per second)
+28 Stamina
+28 Intellect
+27 Spirit
Durability 145 / 145
Requires Level 60
Equip: Restores 11 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 300
Equip: +420 Attack Power in Cat, Bear, and Dire Bear forms only.
Equip: Restores 11 mana every 5 sec to party members within 30 yards.
Use: Creates a portal. Teleporting group members that use it to Karazhan.
So priests would get +damage, but druids would get Feral uses. Something doesn't sit right, though. There is no +damage mod in the game. +damage/healing exists for sure, and so does an increase for each class (healing is considered its own class).
That would say there should be a +damage/healing mod and a +healing mod, or maybe a +shadow and +healing. What's shown is neither.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!