04-17-2006, 10:18 AM
Drasca,Apr 17 2006, 08:24 AM Wrote:[..]The travel factor is directly related to player progress. Traditional MMO's, including WoW, use the travel factor, because that directly relates to how fast a player's character can progress. Additional travel is a way to artificially slow the player down and presumably pay more money. It is essentially another ugly grind factor to make you spend more money for their business model.I feel I should defend Blizzard on this account. Players want a vast world. And then they complain that it takes so long getting from point A to point B. You cannot have the cake and eat it too. I find it interesting that many MMO players want big spaces but only a small percentage of them is actually exploring it. Bliz did alot since release to make things easier. The last and best improvement being the flight path destination thing. If you want to travel even faster play a mage.
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Drasca,Apr 17 2006, 08:24 AM Wrote:If you're having fun, great, but when you're burned out, it might be for good, and better that you stay out.I think that's good advice. Considering how much time one can spend playing WOW. There are very few games that I played that kept my interest for so long. Diablo II, FFXI, Rollercoaster Tycoon. :) Not even one of them comes close.
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Old age and treachery will always overcome youth and enthusiasm!