04-17-2006, 06:24 AM
Jarulf,Apr 15 2006, 12:44 PM Wrote:Some remarks, comments and thoughts, from someone who has played a LOT solo up until 60 (yeah, just reached 60 the other day!!!).
Far to many quest lines that are very fun, sooner or later or in the middle end up as requiering you to group up, and involve going to elite places (a place with elite monsters).[right][snapback]107321[/snapback][/right]
First off congratulations for reaching 60. Secondly, I pity you for reaching the beginning of the end of your solo life. You're waking up to the reality you're no longer in Diablo and inside a MMO business model.
Quote:The problem I see with Fellwood is that it is a lot of travelling arround.
The travel factor is directly related to player progress. Traditional MMO's, including WoW, use the travel factor, because that directly relates to how fast a player's character can progress. Additional travel is a way to artificially slow the player down and presumably pay more money. It is essentially another ugly grind factor to make you spend more money for their business model.
Quote:Something I have often wondered is why they don't populate all those remote (and sometimes not so remote) places, ruins, caves, hill tops and whatever with random interesting loot,
The emptiness is staggering. If you do enough exploring, you'll find strange places which are devoid of everything except weird landscaping as if giant claws the size of orgrimmar towers raked through the ground. Then there's just the odd area east of arathi highland's mountains only approachable by sea which has a farm, a couple sheep and a painting of a human female in a bikini in the basement. This has been developed a bit over several patches, but seems to have no purpose to it.
Quote:I do understand that it is a MMO game and not a single player one, but that does not mean it is an absolutely nessecity to find some great guild for people to have fun in the game, which is alsomt a requirement now and I am just lucky to have the great guild of us lurkers that are quite informal anddoesn't require you to do all specific stuff to be in it, with ranks and such and targets to fulfill and whatever they figure out.
Group content is a slower economy of scale for traditional (slow and impede player progress) MMO. I'm afraid you'll only see more, not less group dependent content. I'm glad you have a guild, but any additional solo content is unlikely with a business model that is designs content meant to slow the player's progress through the social and arms itemization requirements.
Quote:I know understand why I have felt a bit frustrated and felt something missing in that area something I never understood before and lets face it, after level 60, the game is about getting better items, period. Better reputation is ONLY to get better items (or recipies which give better items).
Yep, WoW may be able to mask it from 0-60, but all you have is an items & arms ratrace. Bigger numbers, not that much more variety or better use of current abilities. Its really one big grind, and a business model based off making the players spend money for the time it takes to make ever incremental grinds. Newer items, and the dungeons that have them, require them, will only be outdated by the newest item and locations to get them.
Molten Core, the end game for a period of time, is now completely skipped by some of the higher end guilds. Just not worth their time. Newer dungeons obsolete what used to be current, and the expansion will probably obsolete everything we've currently seen.
If you're having fun, great, but when you're burned out, it might be for good, and better that you stay out.