05-11-2006, 05:23 PM
Threnody,May 11 2006, 09:57 AM Wrote:(2) I agree that this bonus is disappointing. While a 50 second curse of doom has better DPS than two 24 second curse of agony's, it's rare for doom to stay up that long. the only time I use it is when we're fighting shadow vulnerable death talon overseens, and even then it's just to see how much damage I can do.
(4) I find the Vampirism ability interesting because it doesn't specify who's Corruption has to be on the target. The way the ability is worded, anyone's Corruption will do the trick. If that's the case, then Vampirism may turn out to be a good thing.
It also doesn't list proc rate either, but, it's rare to see Corruption stay up in a 40 man raid for more than a tick, if that.
Quote:(6) Reduced threat on criticals is nice for MD/Ruin warlocks like myself, but it doesn't help warlocks that like to stack DOTs on raid mobs.
I'm SM/Ruin and have almost 20% spell critical and atleast 70% of my damage is from non-critical hits. While this helps with criticals, it doesn't help low critical build (even moderate critical builds like mine it doesn't help that much). The only way this bonus helps a Warlock is if the Warlock has something like +35% or better critical (which is extermemly difficult to achieve). Overall, I'd rather stick with the 8/8 Nemesis over this.
Quote:(8) Here's a look at how this affects Life Tap, with and without talents.
Normal life tap with no talents: 420 health for 420 mana (0 net gain)
Normal life tap with talents: 420 health for 504 mana (84 net gain)
Plagueheart life tap with no talents: 370 health for 420 mana (50 net gain)
Plagueheart life tap with talents: 370 health for 504 mana (134 net gain)
The eight piece Plagueheart bonus nets 50 extra mana per life tap. Over the course of a long fight (15+ minutes) this can save a few thousand health, but any warlock surrounded by raid level healers doesn't need this bonus.
From Felheart's 8/8 bonus, you get 357 Health used which is a further net gain of 13 Mana over Plagueheart's 8/8 bonus. Likewise, Felheart's 8/8 bonus applies to a lot more spells than Plagueheart's 8/8.
Quote:All told, I think these bonuses are so-so at best. The 2 piece bonus flat out stinks, as CoD just isn't that useful of a spell. The 4 piece bonus could be amazing, depnding on how it procs. The 6 piece bonus is weak, as it doesn't help all flavors of warlocks. The 8 piece bonus really needs to be a 2 piece bonus instead, given how little of an impact it will have.
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I actually think it's worse than so-so. The bonuses overall are worse than what you can get in either Felheart or Nemesis. If I had my druthers, I would see the 2 piece bonus replaced by 8 piece like you, I would like to see the 4 piece change to not require Corruption and just make the proc rate be like 5% max, more likely around 2%, make the 6 piece be a straight -20% to -30% threat reduction instead of just being a -50% threat from criticals, and have 8 piece be something useful. Overall, Plagueheart is just horrible compared to everyone else's set bonuses and it looks like utter crap as well.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.