04-04-2006, 11:19 PM
I'd have to say a definite no. As a warrior I've tanked the following since the patch:
Molten Core up to Gehennas
3 Baron Runs, one of them a 45 minute run
1 Scholo Run
1 UBRS Run
1 ZG Run including Hakkar
A smattering of quests
I haven't noticed any change in the way aggro works.
I have on the other hand, noticed tons of people "observing" things that didn't turn out to be true, largely because they've never done the particular instance with a 5-man or 10-man before. My favorite goes to the guys who were convinced The Baron's healing from skeletons was a totally new thing. I don't really trust the WoW community at large to accurately notice these things...
I will say that I've noticed that monsters seem to occasionally avoid getting pulled more then I've ever noticed. That is to say, for example, that you pull a pack of 3 ghouls in Strat and only 2 of them approach, and their approach is stuttered weirdly, with them pausing in their tracks for a second. Same thing happened twice in UBRS where we pulled a mixed dragon/orc pack, but somehow left a dragon behind. The second time, I noticed the dragon seem to evade bug and run back to it's starting point. I get the weird feeling that the monster AI scripts might be being over-taxed for some reason and actions are getting queued in weird ways. That is just speculation though.
Molten Core up to Gehennas
3 Baron Runs, one of them a 45 minute run
1 Scholo Run
1 UBRS Run
1 ZG Run including Hakkar
A smattering of quests
I haven't noticed any change in the way aggro works.
I have on the other hand, noticed tons of people "observing" things that didn't turn out to be true, largely because they've never done the particular instance with a 5-man or 10-man before. My favorite goes to the guys who were convinced The Baron's healing from skeletons was a totally new thing. I don't really trust the WoW community at large to accurately notice these things...
I will say that I've noticed that monsters seem to occasionally avoid getting pulled more then I've ever noticed. That is to say, for example, that you pull a pack of 3 ghouls in Strat and only 2 of them approach, and their approach is stuttered weirdly, with them pausing in their tracks for a second. Same thing happened twice in UBRS where we pulled a mixed dragon/orc pack, but somehow left a dragon behind. The second time, I noticed the dragon seem to evade bug and run back to it's starting point. I get the weird feeling that the monster AI scripts might be being over-taxed for some reason and actions are getting queued in weird ways. That is just speculation though.