Warrior Rage bug/exploit
#7
A more technical explanation of why rage is generated at all is thus:

Warriors have a natural rage decay, 2 rage per tick, that is there ALL the time, even in combat.

When in combat, warriors do not lose rage, because being in the state of combat turns on a rage generation mechanism of 2 rage per tick, to offset the natural rage decay. Thus normally, the warrior will not generate or lose rage when in combat, because the decay and generation will offset.

When Anger Management comes into play, it reduces the natural rage decay by 30%. So now warriors lose only 1.4 rage every tick. Well, in combat, warriors still generate 2 rage per tick to offset the rage decay! So on average, warriors generate 0.6 rage per tick with Anger Management in combat.




The real issue here of course is the bugged when-oh-when-will-I-get-out-of-combat issue that was introduced this patch, but maybe this warrior bug will get them to fix it sooner.
Reply


Messages In This Thread
Warrior Rage bug/exploit - by Sword_of_Doom - 03-02-2006, 11:06 PM
Warrior Rage bug/exploit - by Concillian - 03-02-2006, 11:12 PM
Warrior Rage bug/exploit - by Sword_of_Doom - 03-02-2006, 11:15 PM
Warrior Rage bug/exploit - by Crusader - 03-03-2006, 12:36 PM
Warrior Rage bug/exploit - by Mavfin - 03-03-2006, 01:23 PM
Warrior Rage bug/exploit - by Kevin - 03-03-2006, 01:51 PM
Warrior Rage bug/exploit - by lemekim - 03-03-2006, 03:59 PM
Warrior Rage bug/exploit - by Concillian - 03-03-2006, 08:17 PM
Warrior Rage bug/exploit - by Sir_Die_alot - 03-04-2006, 10:36 PM
Warrior Rage bug/exploit - by Boutros - 04-04-2006, 07:03 PM
Warrior Rage bug/exploit - by Concillian - 04-04-2006, 07:12 PM
Warrior Rage bug/exploit - by Mavfin - 04-04-2006, 07:46 PM
Warrior Rage bug/exploit - by Guest - 07-03-2006, 08:54 AM
Warrior Rage bug/exploit - by Tal - 07-03-2006, 12:49 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)