03-02-2006, 11:39 PM
I'd prefer a normalized Rage system, to be honest; allowing us to have something akin to 100/100 Rage and be limited by cooldowns would make us Rogues-in-Plate, and I'd roll a Rogue if I wanted Energy instead of Rage :)
I'll quote a post made towards the end of the thread (as I left it last night), that spotlights how I'd like to see Rage normalization happen:
I'll quote a post made towards the end of the thread (as I left it last night), that spotlights how I'd like to see Rage normalization happen:
Quote: Q u o t e:
While they are still considering changes to help green/blue warriors generate rage better
Let's see if we can help the delvs..
My idea-->Let the rage generation from damage delt have a bonus calculation using the ilvl of the weapon used to generate the rage in addition to it's damage. Current system is 1 rage per 30 damage delt. Alter the calculation a bit more like this..
Sulfuras, Hand of Ragnaros hits for 600 and is ilvl 80
600/30 = 20 rage gain
ilvl 80--->80/10 = 8
10-8 = 2
20 rage from damage + 2 rage from weapon's ilvl = 22
Pitchfork hits for 120
120/30 = 4 rage gain
ilvl 25--->25/10 = 2.5
10-2.5 = 7.5
4 rage from damage + 7.5 rage from weapon's ilvl = 11.5
Summery
Sulfuras old-->20 New-->22
Pitchfork old-->4 New-->11.5
This cuts the lack of rage generation from 16 points down to 8.5 between someone using Sulfuras and a pitchfork. A poorly geared player gets a major buff while the top 1% get a slight buff.
[ post edited by Leafericson ]
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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