An Agenda for Warrior Improvements
#5
Gorthag,Mar 2 2006, 11:15 AM Wrote:Well they either need to make a change to Charge or make some long-overdue fixes to the code determining when you are "in combat".  Currently warriors can be put in combat by actions as trival as an opposing hunter issuing an attack command to their pet, and remain in combat for 10-15 seconds after their target is dead.  This puts warriors at a massive disadvantage, as they have to start fights at range, with no rage.
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Putting a warrior into combat before they can charge is a key tactical move and often is the difference between life and death. Intercept and it's longer cooldown exist for a reason- charge is an insane edge.

Yes, there are definately some lag-related issues with the "In Combat" tag, but there are as many that favor the use of Charge as hamper it.
"AND THEN THE PALADIN TOOK MY EYES!"
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Messages In This Thread
An Agenda for Warrior Improvements - by Artega - 03-02-2006, 02:31 AM
An Agenda for Warrior Improvements - by Watto44 - 03-02-2006, 04:31 AM
An Agenda for Warrior Improvements - by Gorthag - 03-02-2006, 07:15 PM
An Agenda for Warrior Improvements - by Rinnhart - 03-02-2006, 11:26 PM
An Agenda for Warrior Improvements - by Artega - 03-02-2006, 11:34 PM
An Agenda for Warrior Improvements - by Artega - 03-02-2006, 11:39 PM
An Agenda for Warrior Improvements - by Rinnhart - 03-03-2006, 12:01 AM
An Agenda for Warrior Improvements - by Rinnhart - 03-03-2006, 12:04 AM
An Agenda for Warrior Improvements - by Artega - 03-03-2006, 02:22 AM
An Agenda for Warrior Improvements - by Artega - 03-03-2006, 02:29 AM
An Agenda for Warrior Improvements - by teske - 03-03-2006, 02:33 AM

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