02-26-2006, 11:12 PM
Here are some other 1.10 hints and tidbits that are definitely coming. They come from someone who is a friend of someone who works at Blizzard. I know that something like this tends to make eyeballs roll, including mine, but I'm going to swear by my own reputation that the person I'm getting these tidbits from has been 100% reliable in the past -- including most recently previews on priest talents that I withheld just in case they were wrong but turned out to be dead on. In addition, this information is several days to a week old, so some of this stuff may have been leaked already, so if you have more specifics, go ahead and post them here.
Here are some tidbits:
Rogues:
Here are some tidbits:
Rogues:
- Blinding Powder no longer dodgeable and parryable.<>
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Warriors:- Intimidating Shout only effects on 5 targets max at same time<>
- Sweeping strike nerfed <>
- All flurry effect nerfed<>
- Recklessness nerfed hard...<>
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I'm sorry that I don't have specifics for you. Some of the guys were talking about specifics on teamspeak and the general consensus was that the skills that got really nerfed were ones that were only situationally used anyway. The change to intimidating shout will affect some raid encounters a lot, though.
Shamans:- Enhancement shaman nerfed. (But he doesn't have details, so you'll have to wait).<>
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Hunters:- Fixed hunter attack power formula to a 2.8 speed calculation for skill based attacks (aimed shot and multishot), similar to the way warrior and rogue attack power formulas were changed in the last patch.<>
- New boar with level 6 charge added to EPL.<>
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Mages:- Mages can learn ports from quests to five different innkeepers. So, it sounds like mages will be the ones porting raids to Silithus.<>
- No more double trinketing! See item changes below.<>
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Druids:- Decreased mana cost of all levels of Healing Touch by 9%<>
- Battle rez is instant cast skill now<>
- MOTW's range will be increased.<>
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Warlock- Reduced mana cost of Curse of Weakness and Curse of Recklessness<>
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Item Notes- No more double trinketing, although the exact mechanism is hazy. The direct comment is that "Only 1 trinket can use same time. only can use one when another effect done." However, there were also comments that there might simply be a 20 second global cooldown on trinkets. Either way, it's a significant hit to AP+double trinket mages. Now, they have to two shot people instead of one shot them.<>
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Obviously, there will be more changes than these.
- No more double trinketing, although the exact mechanism is hazy. The direct comment is that "Only 1 trinket can use same time. only can use one when another effect done." However, there were also comments that there might simply be a 20 second global cooldown on trinkets. Either way, it's a significant hit to AP+double trinket mages. Now, they have to two shot people instead of one shot them.<>
- Reduced mana cost of Curse of Weakness and Curse of Recklessness<>
- Decreased mana cost of all levels of Healing Touch by 9%<>
- Mages can learn ports from quests to five different innkeepers. So, it sounds like mages will be the ones porting raids to Silithus.<>
- Fixed hunter attack power formula to a 2.8 speed calculation for skill based attacks (aimed shot and multishot), similar to the way warrior and rogue attack power formulas were changed in the last patch.<>
- Enhancement shaman nerfed. (But he doesn't have details, so you'll have to wait).<>
- Intimidating Shout only effects on 5 targets max at same time<>