02-14-2006, 02:57 PM
Before I got sidetracked the first time from the game, I played a Malkavian. I was sitting in my chair laughing so hard sometimes at the possible responses that I couldn't concentrate on actually playing the game.
Based on the Malkavian I played in that game, I actually designed a characted to V:tM. A malkavian that thought he was a pirate. Here's the story:
When he was young he lived near the ocean in a fishing town in upper Maine where his father was a crab fisherman. He'd go out on the boat and "help" as best a kid could. He heard stories from his father about pirates, etc, and was always playing with his toy boats in the bathtub or would run around the house with a hanger pretending it to be a hook. He imagined when his dad took him fishing that he'd be looking for treasure.
Eventually he grew old enough to actually help on the boat and take over the business. However, A large coroporation started to overfish the waters and drive the production down. The business started to lose a lot of money and eventually went bankrupt. When the waters were all fished out, the company moved on to the next town where it could find profit. Robert (the name I would have used) went into deep depression and medication would not help. He stayed in the cabin on his boat, got behind on house payments, etc. In his current state he started to remember his childhood and decided to go out to sea. There was a large storm which wrecked the boat, and he somehow survived by clinging to a piece of the wreckage that floated ashore, but he was just barely alive.
It goes on from there, but I think you can get the idea. The character wouldn't always be acting like a pirate. That personality would only surface when certain "triggers" happened. But alas, I have no DM with which to test my design :(
Based on the Malkavian I played in that game, I actually designed a characted to V:tM. A malkavian that thought he was a pirate. Here's the story:
When he was young he lived near the ocean in a fishing town in upper Maine where his father was a crab fisherman. He'd go out on the boat and "help" as best a kid could. He heard stories from his father about pirates, etc, and was always playing with his toy boats in the bathtub or would run around the house with a hanger pretending it to be a hook. He imagined when his dad took him fishing that he'd be looking for treasure.
Eventually he grew old enough to actually help on the boat and take over the business. However, A large coroporation started to overfish the waters and drive the production down. The business started to lose a lot of money and eventually went bankrupt. When the waters were all fished out, the company moved on to the next town where it could find profit. Robert (the name I would have used) went into deep depression and medication would not help. He stayed in the cabin on his boat, got behind on house payments, etc. In his current state he started to remember his childhood and decided to go out to sea. There was a large storm which wrecked the boat, and he somehow survived by clinging to a piece of the wreckage that floated ashore, but he was just barely alive.
It goes on from there, but I think you can get the idea. The character wouldn't always be acting like a pirate. That personality would only surface when certain "triggers" happened. But alas, I have no DM with which to test my design :(
The mass of men lead lives of quiet desperation - Henry David Thoreau
Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.
Chicago wargaming club
Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.
Chicago wargaming club