A Guide to the Protection Warrior (in PvP)
#21
2. Defense

On occasion, you may be called onto defense. While you’ll probably feel more at home being on offense, you can still play an adequate defensive game.

Important things about being on Defense:

• Camping the flagroom is generally a bad idea. If you aren’t a Night Elf, they will see you and they will mob your ass. The best areas to hang out are halfway up the ramp to the roof (to catch them running down the tunnel) or near your graveyard (to catch them going out the ramp entrance.)

• When you’re attacking the enemy flagcarrier’s party, go for their healer(s). You lack the damage output to down the flagcarrier when they’re getting healed, but you can silence and stun the carrier’s healers, leaving the flagcarrier wide open for your more offensively-oriented allies to rip them a new one.

• If your flagcarrier is coming down the field, support them! Getting out of the enemy’s half of the field relatively unscathed is generally very hard, and there’s nothing worse than your flagcarrier getting wasted at the foot of your side’s tunnel because you weren’t there to defend them. This point cannot be stressed enough.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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A Guide to the Protection Warrior (in PvP) - by Artega - 02-05-2006, 06:16 AM

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