A Guide to the Protection Warrior (in PvP)
#20
1. Offense

This is where you’re likely to be, most of the time. Your disruption skills are put to their best use here, and, with healer and dispeller support, you are the best flagrunner, bar none (Druids may be the best solo flagrunners, but you’re the best grouped.) Your Offense team will typically be between 6 and 8 people, mostly dependant on how hard the opposition is defending.

Important things about being on Offense:

• The enemy flag is ten times more important than your own. If you can get it (and keep it), do it.

• Playing Rambo will get you and anyone you’re with killed. Don’t do it.

• Just because you’re labeled “Offense” doesn’t mean you can’t help defend your flag. If you’re not defending your flagcarrier, help your defenders kill theirs.

• When carrying the flag, stay in Defensive Stance, hit Shield Wall if you start getting mobbed, and spam Shield Block and Piercing Howl. Free Action Potions are invaluable for flagrunning.

• Try not to kill enemy players until you’re already at least halfway down the field; if you kill them close to their base, there’s a good chance they’ll be quickly rezzed and come back at you with full HP and MP, and from a mount.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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A Guide to the Protection Warrior (in PvP) - by Artega - 02-05-2006, 06:14 AM

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