02-05-2006, 05:58 AM
2. Weapon Enchants
Lifestealing
⢠Lifestealing frequently (roughly 5 ppm) hits your target for 45 Shadow damage, and heals you for the damage it does. This healing effect also generates threat.
⢠Pros: Heals more than the Crusader enchant, and will cause more damage than the Crusader enchant against high-Armor targets.
⢠Cons: Does less damage than the Crusader enchant, the damage effect can be resisted (which also prevents any healing), and itâs somewhat expensive.
⢠It generates a medium purple glow.
Crusader
⢠Crusader occasionally (roughly 2 ppm) activates, healing you for 90 and increasing your Strength by 100 for 10 seconds. The healing effect generates threat.
⢠Pros: Can cause a large boost in damage against low-Armor targets, and the Strength boost translates into an additional 4 damage blocked.
⢠Cons: Does less damage than Lifestealing against high-Armor targets, and heals less. Itâs also somewhat expensive.
⢠It generates a strong white glow.
Fiery Weapon
⢠Fiery Weapon frequently (roughly 5 ppm) hits your target for 40 Fire damage. The damage done is nearly identical to Lifestealing (against high-Armor targets with little or no Fire Resistance), though it doesnât heal you.
⢠Pros: Consistent damage against high-Armor targets, and itâs fairly inexpensive.
⢠Cons: Still slightly less damage than Lifestealing and Crusader, and it wonât heal you.
⢠It generates a strong, orange flame.
Strength or Agility
⢠Strength and Agility increase the stat in question by 15.
⢠Pros: Permanent increase to a single stat, and itâs a fairly large increase. Strength translates into an additional 30 Attack Power (or a bit over 2 DPS), while Agility is worth .75% Dodge and .75% Critical.
⢠Cons: Very expensive
⢠They both generate a strong green glow.
Striking
⢠Striking increases the minimum and maximum damage range of your weapon by 7.
⢠Pros: The most consistent damage boost available, and itâs reasonably priced.
⢠Cons: It deals less damage than all of the other enchants listed (except perhaps Strength), and itâs not so inexpensive it makes up for that.
⢠It generates an intense blue glow.
Steel Weapon Chain
⢠Steel Weapon Chains are made and affixed by Blacksmiths, and render you immune to Disarm.
⢠Pros: Immunity to Disarm is handy against Riposte Rogues, other Warriors, and any of those excruciatingly annoying mobs that like to spam Disarm. Itâs also very cheap.
⢠Cons: It offers absolutely no damage boost or stat boosts, and is pointless against enemies that canât Disarm.
⢠It does not produce a visible effect.
Choose the best enchant, based on your budget (Agility or Strength if youâre rolling in the cash, Crusader or Lifestealing if youâre reasonably wealthy, Fiery Weapon if you donât have a lot to spare, and a Steel Weapon Chain if youâre downright broke), and based on what you spend most of your time beating on. If you find yourself fighting high-Armor targets frequently (Paladins, Hunters, Shamans, and other Warriors), Lifestealing or Fiery Weapon are going to be your best bets. Against everything else, Crusader and Agility are going to be better.
Lifestealing
⢠Lifestealing frequently (roughly 5 ppm) hits your target for 45 Shadow damage, and heals you for the damage it does. This healing effect also generates threat.
⢠Pros: Heals more than the Crusader enchant, and will cause more damage than the Crusader enchant against high-Armor targets.
⢠Cons: Does less damage than the Crusader enchant, the damage effect can be resisted (which also prevents any healing), and itâs somewhat expensive.
⢠It generates a medium purple glow.
Crusader
⢠Crusader occasionally (roughly 2 ppm) activates, healing you for 90 and increasing your Strength by 100 for 10 seconds. The healing effect generates threat.
⢠Pros: Can cause a large boost in damage against low-Armor targets, and the Strength boost translates into an additional 4 damage blocked.
⢠Cons: Does less damage than Lifestealing against high-Armor targets, and heals less. Itâs also somewhat expensive.
⢠It generates a strong white glow.
Fiery Weapon
⢠Fiery Weapon frequently (roughly 5 ppm) hits your target for 40 Fire damage. The damage done is nearly identical to Lifestealing (against high-Armor targets with little or no Fire Resistance), though it doesnât heal you.
⢠Pros: Consistent damage against high-Armor targets, and itâs fairly inexpensive.
⢠Cons: Still slightly less damage than Lifestealing and Crusader, and it wonât heal you.
⢠It generates a strong, orange flame.
Strength or Agility
⢠Strength and Agility increase the stat in question by 15.
⢠Pros: Permanent increase to a single stat, and itâs a fairly large increase. Strength translates into an additional 30 Attack Power (or a bit over 2 DPS), while Agility is worth .75% Dodge and .75% Critical.
⢠Cons: Very expensive
⢠They both generate a strong green glow.
Striking
⢠Striking increases the minimum and maximum damage range of your weapon by 7.
⢠Pros: The most consistent damage boost available, and itâs reasonably priced.
⢠Cons: It deals less damage than all of the other enchants listed (except perhaps Strength), and itâs not so inexpensive it makes up for that.
⢠It generates an intense blue glow.
Steel Weapon Chain
⢠Steel Weapon Chains are made and affixed by Blacksmiths, and render you immune to Disarm.
⢠Pros: Immunity to Disarm is handy against Riposte Rogues, other Warriors, and any of those excruciatingly annoying mobs that like to spam Disarm. Itâs also very cheap.
⢠Cons: It offers absolutely no damage boost or stat boosts, and is pointless against enemies that canât Disarm.
⢠It does not produce a visible effect.
Choose the best enchant, based on your budget (Agility or Strength if youâre rolling in the cash, Crusader or Lifestealing if youâre reasonably wealthy, Fiery Weapon if you donât have a lot to spare, and a Steel Weapon Chain if youâre downright broke), and based on what you spend most of your time beating on. If you find yourself fighting high-Armor targets frequently (Paladins, Hunters, Shamans, and other Warriors), Lifestealing or Fiery Weapon are going to be your best bets. Against everything else, Crusader and Agility are going to be better.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.