02-04-2006, 10:17 PM
Some great posts on the Bliz forums recently (shock!). Copying here to preserve them. Original is at http://forums.worldofwarcraft.com/thread.a...id&T=708760&P=1
Kenco on the warrior forum posted some nice numbers for warrior threat. So naturally this causes me to wonder how druids compare. I tried sifting through tons of posts of mostly anecdotal evidence, but I was unsatisfied and decided to do the testing myself. So here the data I gathered on Maul. Swipe will be incoming, but this was boring so it might be a while. :)
The tests were preformed with me (Chibi, a warrior) using Recap, a Warlock (Impudence), and a Druid with "defiance" (Alys).
The druid initialized combat with a single maul in bear form. Enrage was not used, since I felt it could cause threat. Then the warlock would punch the mob (four damage per swing generally) until he pulled aggro. This resulted in the following data.
----------------
NORMAL MAUL
# MAUL PULLED DIDN'T THREAT THREAT BASE BASE MAX MIN MAX % MIN %
DMG PULL MAX MIN THREAT THREAT DIFF. DIFF. OF DMG OF DMG
MAX MIN
1 285 796 792 723.6 720.0 499.0 496.6 214 211.6 75.1 74.2
2 292 818 814 743.6 740.0 512.8 510.3 220.8 218.3 75.6 74.8
3 263 735 731 668.2 664.5 460.8 458.3 197.8 195.3 75.2 74.3
4 270 755 751 686.4 682.7 473.4 470.8 203.4 200.8 75.3 74.4
5 288 806 802 732.7 729.1 505.3 502.8 217.3 214.8 75.5 74.4
6 286 801 797 728.2 724.5 502.2 499.7 216.2 213.7 75.6 74.7
7 277 774 770 703.6 700.0 485.2 482.8 208.2 205.8 75.2 74.3
8 268 749 745 680.9 677.3 469.6 467.1 201.6 199.1 75.2 74.3
9 266 744 740 676.4 672.7 466.5 463.9 200.5 197.9 75.4 74.4
10 260 726 722 660.0 656.4 455.2 452.7 195.2 192.7 75.1 74.1
--------------
Threat min and max are determined by dividing damage by 1.1. 10% is the melee range stickiness, that is, the amount needed beyond the current aggro holder's threat in order to pull aggro. This was determined by various sources (including myself) in other tests.
Base threat is determined by dividing threat totals by 1.45. The 1.45 threat modifier in bear form was crudely tested beforehand, but mostly this number comes from faith in thottbot.com and the assumption that bear form works just like defensive stance for warriors.
DIFF. means difference which is determined by subtraction (duh!).
Smallest max difference: 195.2
Largest min difference: 218.3
From this impossible range we can conclude maul does not have a fixed modifier as heroic strike (similar warrior skill), but notice the beautiful final columns.
Smallest max % of damage: 75.1%
Largest min % of damage: 74.8%
I feel fairly confident saying maul provides a 1.75 threat modifier to its damage from this data.
To verify these findings and investigate the possibility of strange crit behaviour we tested a few crits using the same methods.
--------------
CRIT MAUL
# MAUL PULLED DIDN'T THREAT THREAT BASE BASE MAX MIN MAX % MIN %
DMG PULL MAX MIN THREAT THREAT DIFF. DIFF. OF DMG OF DMG
MAX MIN
1 594 1659 1651 1508.2 1500.9 1040.1 1035.1 446.1 441.1 75.1 74.3
2 575 1610 1602 1463.6 1456.4 1009.4 1004.4 434.4 429.4 75.5 74.7
3 596 1665 1661 1513.6 1510.0 1043.9 1041.4 447.9 445.4 75.2 74.7
4 587 1640 1636 1490.9 1487.3 1028.2 1025.7 441.2 438.7 75.2 74.7
--------------
Crits apparently function the same.
So threat from maul is:
Maul_Damage * 1.75 * 1.3 (or 1.45 with talent)
[ post edited by Chibi ]
Kenco on the warrior forum posted some nice numbers for warrior threat. So naturally this causes me to wonder how druids compare. I tried sifting through tons of posts of mostly anecdotal evidence, but I was unsatisfied and decided to do the testing myself. So here the data I gathered on Maul. Swipe will be incoming, but this was boring so it might be a while. :)
The tests were preformed with me (Chibi, a warrior) using Recap, a Warlock (Impudence), and a Druid with "defiance" (Alys).
The druid initialized combat with a single maul in bear form. Enrage was not used, since I felt it could cause threat. Then the warlock would punch the mob (four damage per swing generally) until he pulled aggro. This resulted in the following data.
----------------
NORMAL MAUL
# MAUL PULLED DIDN'T THREAT THREAT BASE BASE MAX MIN MAX % MIN %
DMG PULL MAX MIN THREAT THREAT DIFF. DIFF. OF DMG OF DMG
MAX MIN
1 285 796 792 723.6 720.0 499.0 496.6 214 211.6 75.1 74.2
2 292 818 814 743.6 740.0 512.8 510.3 220.8 218.3 75.6 74.8
3 263 735 731 668.2 664.5 460.8 458.3 197.8 195.3 75.2 74.3
4 270 755 751 686.4 682.7 473.4 470.8 203.4 200.8 75.3 74.4
5 288 806 802 732.7 729.1 505.3 502.8 217.3 214.8 75.5 74.4
6 286 801 797 728.2 724.5 502.2 499.7 216.2 213.7 75.6 74.7
7 277 774 770 703.6 700.0 485.2 482.8 208.2 205.8 75.2 74.3
8 268 749 745 680.9 677.3 469.6 467.1 201.6 199.1 75.2 74.3
9 266 744 740 676.4 672.7 466.5 463.9 200.5 197.9 75.4 74.4
10 260 726 722 660.0 656.4 455.2 452.7 195.2 192.7 75.1 74.1
--------------
Threat min and max are determined by dividing damage by 1.1. 10% is the melee range stickiness, that is, the amount needed beyond the current aggro holder's threat in order to pull aggro. This was determined by various sources (including myself) in other tests.
Base threat is determined by dividing threat totals by 1.45. The 1.45 threat modifier in bear form was crudely tested beforehand, but mostly this number comes from faith in thottbot.com and the assumption that bear form works just like defensive stance for warriors.
DIFF. means difference which is determined by subtraction (duh!).
Smallest max difference: 195.2
Largest min difference: 218.3
From this impossible range we can conclude maul does not have a fixed modifier as heroic strike (similar warrior skill), but notice the beautiful final columns.
Smallest max % of damage: 75.1%
Largest min % of damage: 74.8%
I feel fairly confident saying maul provides a 1.75 threat modifier to its damage from this data.
To verify these findings and investigate the possibility of strange crit behaviour we tested a few crits using the same methods.
--------------
CRIT MAUL
# MAUL PULLED DIDN'T THREAT THREAT BASE BASE MAX MIN MAX % MIN %
DMG PULL MAX MIN THREAT THREAT DIFF. DIFF. OF DMG OF DMG
MAX MIN
1 594 1659 1651 1508.2 1500.9 1040.1 1035.1 446.1 441.1 75.1 74.3
2 575 1610 1602 1463.6 1456.4 1009.4 1004.4 434.4 429.4 75.5 74.7
3 596 1665 1661 1513.6 1510.0 1043.9 1041.4 447.9 445.4 75.2 74.7
4 587 1640 1636 1490.9 1487.3 1028.2 1025.7 441.2 438.7 75.2 74.7
--------------
Crits apparently function the same.
So threat from maul is:
Maul_Damage * 1.75 * 1.3 (or 1.45 with talent)
[ post edited by Chibi ]