02-01-2006, 04:25 AM
Doesn't Pyroblast have a 1 minute cooldown? It seems like that in your example MJ at least one of the spells was a normal Fireball.
Blizzard have generally worked to reduce spikes in damage. Case in point: the nerf to Curse of Shadows and Curse of Elements. It used to give a variable bonus in damage of anywhere from 0 - 100% (25% was the most common, with the overall damage increase averaging about 20%). This allowed warlocks to generate some outrageous crits on rare occasions.
There was a long argument by fire mages on the official forum that the amount of fire resist gear players were wearing was making them ineffective. As a warlock I'm simply thrilled that Shadow and Fire resist are the easiest resistances in the game to boost.
Chris
Blizzard have generally worked to reduce spikes in damage. Case in point: the nerf to Curse of Shadows and Curse of Elements. It used to give a variable bonus in damage of anywhere from 0 - 100% (25% was the most common, with the overall damage increase averaging about 20%). This allowed warlocks to generate some outrageous crits on rare occasions.
There was a long argument by fire mages on the official forum that the amount of fire resist gear players were wearing was making them ineffective. As a warlock I'm simply thrilled that Shadow and Fire resist are the easiest resistances in the game to boost.
Chris