Guards, Civilians, and Why Outdoor PvP Sucks
#20
Sir_Die_alot,Jan 31 2006, 08:05 AM Wrote:DKs do have to be modified. Once you aggro a civ the only way to get rid of it is to run. Running from a level 15 when you were happily fighting 30 level 55s is just dumb.

I think you've narrowed down the problem with DKs right there. Give civilians critter-AI so that when attacked they run off screaming (and leave a large spawn of guards behind them) instead of trying to kill you. They could stop after 50 yards or so, then walk back after a few minutes, so that you could still turn in the quest, just at a slightly different location. You'd stay clear of civilians if your goal was to kill some non-civilian NPC or a player, but only people who actually chase down and finish off vendors/questgivers would get a punishment more severe than a risk of wipe.

-- frink
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Guards, Civilians, and Why Outdoor PvP Sucks - by Professor Frink - 02-01-2006, 03:03 AM

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