1.10 Analyzation Debate...
#3
Concept Mathematics on 1.10 Rainbow Facet Jewel (Lightning):

Couple things to consider:
3% skill damage bonus could apply to skills or to all items, assuming mastery bug is a reflection of how this will act these concept mathematics will use this as a default to boost damage.
-3% enemy lightning resistance will be assumed to take effect and not (6% formulas assume this reduces the enemy's resistance in a way similar to lower resists, which does a direct -x, the 3% formulas assume this reduces the enemy's resistances by a % of their resistances and assumes 0% monster resist)

Concept "1-100 jewels vs. Rainbow Facet":
Best small charm possible for lightning damage:
Shocking of Storms
2-99 lightning damage.

2 x 40 = 80
99 x 40 = 3960

80-3960 from charms is best possible in 1.09 from charms

Add in 13 jewels and a Shocking of storms weapon (2 socket from Larzuk)

13 x 1 = 13
13 x 74 = 962

13-962 lightning from the jewels
7-600 from the weapon's innate bonuses

Total:
100-5522
with 39% boost in damage:
139-7675
Average damage 3907
assuming that the 39% damage reduction works like the lower resistance spell: 5430 average damage.

where as 100 lit dmg jewels would be:
13-1300 from the jewels
would be a total of:
100-5860
average damage:
2980 average damage.

about 1000 less than the average damage before the resists on the 74 lit dmg jewels w/ boosted damage......

and on a melee sorc you can boost it even further (although this would boost either)...

More Mathematical Concepts:

74 * 1.06 = 78 (rounds down)
100 * 1.00 = 100
148 * 1.12 = 165 (rounds down)
200 * 1.00 = 200
222 * 1.18 = 261 (rounds down)
300 * 1.00 = 300
296 * 1.24 = 367 (rounds down)
400 * 1.00 = 400
370 * 1.30 = 481 (no rounding)
500 * 1.00 = 500
444 * 1.36 = 603 (rounds down)
600 * 1.00 = 600

6 jewels required to hit a sort of damage breakpoint (through assumption of direct resistance reduction - ie 1% = 1% instead of 1% = 1% of x)

For just the 3% damage boost (look at the sorceress lightning skills)
74 * 1.03 = 76 vs 100 (1 socket)
148 * 1.06 = 156 vs 200 (2 socket)
222 * 1.09 = 241 vs 300 (3 socket)
296 * 1.12 = 331 vs 400 (4 socket)
370 * 1.15 = 425 vs 500 (5 socket)
444 * 1.18 = 523 vs 600 (6 socket)
518 * 1.21 = 626 vs 700 (7 socket)
592 * 1.24 = 734 vs 800 (8 socket)
666 * 1.27 = 845 vs 900 (9 socket)
740 * 1.30 = 962 vs 1000 (10 socket)
814 * 1.33 = 1082 vs 1100 (11 socket)
888 * 1.36 = 1207 vs 1200 (12 socket)
962 * 1.39 = 1337 vs 1300 (13 socket)
1036 * 1.42 = 1471 vs 1400 (14 socket)
1110 * 1.45 = 1609 vs 1500 (15 socket)
1184 * 1.48 = 1752 vs 1600 (16 socket)
1258 * 1.51 = 1899 vs 1700 (17 socket)

(Maximum sockets possible on one character = 17)

Reaches superiority at 12 socket with no exterior bonuses.

but lets say you have +50 max lit dmg (Thundergod's Vigor)

124 * 1.03 = 127 vs 150 (1 socket)
198 * 1.06 = 209 vs 250 (2 socket)
272 * 1.09 = 296 vs 350 (3 socket)
346 * 1.12 = 387 vs 450 (4 socket)
420 * 1.15 = 483 vs 550 (5 socket)
494 * 1.18 = 582 vs 650 (6 socket)
568 * 1.21 = 687 vs 750 (7 socket)
642 * 1.24 = 796 vs 850 (8 socket)
716 * 1.27 = 909 vs 950 (9 socket)
790 * 1.30 = 1027 vs 1050 (10 socket)
864 * 1.33 = 1149 vs 1150 (11 socket)
938 * 1.36 = 1275 vs 1250 (12 socket)

look at the relationship of the answers in the 2 comparisons:
76:100 vs 127:150
156:200 vs 198:250
241:300 vs 296:350
331:400 vs 387:450
425:500 vs 483:550
523:600 vs 582:650
626:700 vs 687:750
734:800 vs 796:850
845:900 vs 909:950
962:1000 vs 1027:1050
1082:1100 vs 1149:1150
1207:1200 vs 1275: 1250

Rounding Down All %'s that is:
76% vs 84% - 8% diff
78% vs 79% - 1% diff
80% vs 84% - 4% diff
82% vs 86% - 4% diff
85% vs 87% - 2% diff
87% vs 89% - 2% diff
89% vs 91% - 2% diff
91% vs 93% - 2% diff
93% vs 95% - 2% diff
96% vs 97% - 1% diff
98% vs 99% (99.9130%) - 1% diff
100% (100.5%) vs 102% - 2% diff

As you can see, as more damage is tacked on outside the jewels the % of damage compared to 100 max dmg lit jewels improves it signifigantly.

A balance of the two would quite possibly net the superior damage compared to any pure of either. unless in extreme circumstances.

Even MORE Concepts - this time about the death mod - based on 1.09 damage tables:
At the current time here's how "chance to x on x" modifications stack:

Rules:
Only 1 can be cast from a specific occurance.
example:
--100% chance to cast meteor on strike
--100% chance to cast firestorm on strike
--only the first effect encountered would occur. (if i remember correctly it does it by equipment placement right.....basically if you had 100% on a helm, it'd happen first)

Stacking:
Every effect is counted as an independent % instead of a cumulative %.

Example:
1% level 5 cb when struck
1% level 5 cb when struck
1% level 5 cb when struck

each would be checked independently resulting in about a 2.97% chance of occuring (increases as it goes further through a chain) - there was a thread a couple months ago in here that had it all worked out (on dii.net)....dunno if it's still around or not tho.

Skill info:
(compliments chippydip)
Chain Lightning
Level 47
14 hits
1-686 damage
5.3 yard jump radius

potential damage of just level 47 chain lightning:
14-9604

Potential Lightning damage with 3% damage boost:
14-9884

With a fair amount of these jewels the potential damage skyrockets (although you would need more than legitly possible to boost the minimum potential above 14 due to having to multiply the min to the % before adding to get potential)

Just a Note (for breakpoints):
6 jewels (6% method per jewel) or 12 jewel (3% method per jewel):
1-932 per hit, 14-13048 potential

17 jewels (6% method per jewel):
2-1385 per hit, 28-19390 potential

17 jewels (3% method per jewel)
1-1035 per hit, 14-14490 potential

rather decent damages imo...
Lvl 30 CL w/ Lvl 30 Lit Mast (example for comparison) (1.09): (potential 11 hits)
4-2146 per hit, 44-23606 potential.
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If it launched 1 chain lightning for every jewel (would all be launched simultaniously kinda in MSLE style if they did) - it would make the potential damage from death:

17-246,330

(with 17 meaning all hit 1 target for 1 damage, and 246330 being all 17 hitting 14 targets each, and dealing maximum damage)
-----------
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
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Messages In This Thread
1.10 Analyzation Debate... - by Logic_X - 05-13-2003, 04:54 AM
1.10 Analyzation Debate... - by Logic_X - 05-13-2003, 05:00 AM
1.10 Analyzation Debate... - by Logic_X - 05-13-2003, 05:18 AM
1.10 Analyzation Debate... - by NuurAbSaal - 05-13-2003, 03:57 PM
1.10 Analyzation Debate... - by mageofthesands - 05-13-2003, 04:38 PM
1.10 Analyzation Debate... - by Logic_X - 05-13-2003, 05:16 PM
1.10 Analyzation Debate... - by Occhidiangela - 05-13-2003, 05:43 PM
1.10 Analyzation Debate... - by Logic_X - 05-13-2003, 06:00 PM
1.10 Analyzation Debate... - by Occhidiangela - 05-13-2003, 07:10 PM
1.10 Analyzation Debate... - by Occhidiangela - 05-13-2003, 10:21 PM
1.10 Analyzation Debate... - by Logic_X - 05-14-2003, 04:35 AM
1.10 Analyzation Debate... - by Growler - 05-14-2003, 06:04 AM
1.10 Analyzation Debate... - by Fragbait - 05-14-2003, 06:40 AM
1.10 Analyzation Debate... - by Growler - 05-14-2003, 06:51 AM
1.10 Analyzation Debate... - by Fragbait - 05-14-2003, 06:59 AM
1.10 Analyzation Debate... - by Logic_X - 05-14-2003, 07:33 AM
1.10 Analyzation Debate... - by Growler - 05-14-2003, 07:54 AM
1.10 Analyzation Debate... - by Fragbait - 05-14-2003, 07:56 AM
1.10 Analyzation Debate... - by Growler - 05-15-2003, 05:05 AM
1.10 Analyzation Debate... - by Growler - 05-15-2003, 06:17 AM
1.10 Analyzation Debate... - by Lord_Shad - 05-15-2003, 10:52 AM
1.10 Analyzation Debate... - by Logic_X - 05-15-2003, 07:40 PM
1.10 Analyzation Debate... - by Guest - 05-16-2003, 08:45 PM
1.10 Analyzation Debate... - by Logic_X - 05-16-2003, 11:27 PM
1.10 Analyzation Debate... - by Guest - 05-17-2003, 12:10 AM
1.10 Analyzation Debate... - by Dagni - 05-17-2003, 01:12 AM
1.10 Analyzation Debate... - by Occhidiangela - 05-17-2003, 01:38 AM
1.10 Analyzation Debate... - by Brista - 05-17-2003, 06:21 AM
1.10 Analyzation Debate... - by Logic_X - 05-17-2003, 08:46 AM
1.10 Analyzation Debate... - by Archon_Wing - 05-17-2003, 11:36 PM

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