06-29-2005, 02:42 PM
Did my first Mauradon run last night, and it was the first time in an instance that I was really feeling my role as a Shaman.
Our group was Druid, Shaman, Rogue, Warlock, Priest - the Druid tanked, so for once I was neither the main tank or the main healer. There are really no runners in Mauradon, and few casters, but I did try to use Shock to interrupt those. Poison Cleansing Totem was essential through Outer Mauradon (damn imps); this is the first good use of a Water totem that I've had! otherwise, it was Grace of Air for the agility, and Strength of Earth. Other than totems, I played damage and off-tank, especially trying to keep the diemetredons off of our casters, and helped with AoE (though it doesn't help much on those Rock elementals whose name I forget, those are such a pain!). Tremor Totem for the Princess; I might have used Nature Resistance instead of the Grace of Air had I thought of it - anyone had any experience with this?
In the end, we lost our priest 10 seconds before the Princesss died, and we all wiped on Cerebres due to a load of adds from who knows where, but we killed him first so it was an easy res.
In the end, I got a good pair of shoulders and the dagger from the Princess; I am looking forward to going back for the Hypertech Buckler (he dropped the darn gun when we killed him, and nobody wanted it!), and to kill Rotgut again to try for the Albino croc boots for our Druid. Also, though one of our member had been before and got to complete her Staff of Cerebres, I'd like to go through the other entrance (we went in by Vyletongue) and have the rest complete their staves as well. At least with one, we can do some quicker Inner runs!
Just sharing a good experience!
Our group was Druid, Shaman, Rogue, Warlock, Priest - the Druid tanked, so for once I was neither the main tank or the main healer. There are really no runners in Mauradon, and few casters, but I did try to use Shock to interrupt those. Poison Cleansing Totem was essential through Outer Mauradon (damn imps); this is the first good use of a Water totem that I've had! otherwise, it was Grace of Air for the agility, and Strength of Earth. Other than totems, I played damage and off-tank, especially trying to keep the diemetredons off of our casters, and helped with AoE (though it doesn't help much on those Rock elementals whose name I forget, those are such a pain!). Tremor Totem for the Princess; I might have used Nature Resistance instead of the Grace of Air had I thought of it - anyone had any experience with this?
In the end, we lost our priest 10 seconds before the Princesss died, and we all wiped on Cerebres due to a load of adds from who knows where, but we killed him first so it was an easy res.
In the end, I got a good pair of shoulders and the dagger from the Princess; I am looking forward to going back for the Hypertech Buckler (he dropped the darn gun when we killed him, and nobody wanted it!), and to kill Rotgut again to try for the Albino croc boots for our Druid. Also, though one of our member had been before and got to complete her Staff of Cerebres, I'd like to go through the other entrance (we went in by Vyletongue) and have the rest complete their staves as well. At least with one, we can do some quicker Inner runs!
Just sharing a good experience!